"The Audience"

By Archlyte, in Game Masters

I have been using this for years as a GM but I heard Chris mention it on one of the Order 66 podcasts and I was curious if other people use it. Basically as I describe it to the people I play Tabletop Role-Playing Games with as an imaginary audience that is consuming the events of the game. This Audience is made up of imaginary people but who have realistic tastes and appetites for story and action, etc.

Often I use it as a sort of reminder for players: "Ok so how do you think the audience would see your character if you decapitate that urchin with your vibro knife?"

or during character generation session 0 stuff to help the player and everyone else to see the character: "Can you kind of tell me how the audience would see this character? Like more of a anti-hero type at first?"

I like this because it posits an external viewpoint from which things can be viewed. Anyone else use this?

That is an interesting idea. I'm not sure how my players would react, but it might be worth trying out.

For this particular game (system and setting), I think this is an excellent approach to take.

The emphasis on everything in this game tl make things cinematic means this is a question we should all be asking ourselves (GMs and players) at every turn.

"Would this be good Star Wars on the screen?"

Interesting concept on a way to dissociate yourself from your character and take a more unbiased view. I like it.

While not really the same thing, I do sometimes describe scenes with the perspective of a camera. "The camera opens up with a single figure half in shadow, a voice from just outside view speaks to her". That sort of thing.