Rebel initiative killing

By Sm00thB0r3, in X-Wing Squad Lists

I have three squads in mind but unsure what would be best for initiative kills;

Squad 1

Thane (DES, s-foils)

Hera (attack shuttle) (ICT)

Braylen (Marksmanship, HU)

Ten (Marksmanship, HU)

Total: 200

Squad 2

Wedge (Predator, s-foils)

Hera (attack shuttle) (Dorsal turret, CS)

Norra (Y-Wing) (Intimidation, ICT, HU)

Thane (DES, s-foils)

Total: 200

Squad 3

Hera (attack shuttle) (Dorsal turret)

Norra (ARC) (Intimidation, Zeb, HU)

Thane (DES, s-foils)

Ten (Marksmanship)

Total: 200

On Squad one, I am always a fan of the names B-wing pilots, but at i4 they won’t be initiative killing much. Thane needs to be in a list where he can always shoot last, otherwise he will not get much of a chance to trigger his ability. In that squad I’d recommend trading initiative killing for pure damage output. Something like this:

New Squadron

(52) Braylen Stramm [A/SF-01 B-wing]
Points: 52

(48) Ten Numb [A/SF-01 B-wing]
(2) Stabilized S-foils (Open)
Points: 50

(51) Cassian Andor [UT-60D U-wing]
(0) Pivot Wing (Closed)
Points: 51

(40) "Dutch" Vander [BTL-A4 Y-wing]
(2) R4 Astromech
(5) Ion Cannon Turret
Points: 47

Total points: 200

Now both B-wings can double modify their shots, Dutch can pass a lock to Cassian so Cassian can focus for double mods or be free to coordinate.

Squad 2 I think is the best overall, with everyone at i5 or 6 Tha e can shoot last and should be able to flip some cards.

squad 3 faces a couple problems. Ten is great but is i4. Nora in the arc is strong but with Zeb and elusive she’s going to be trying to crash into people...and then will not have any way to mod her shots. I’d drop Ten from that list and maybe put in AP-5 in the Sheathipede. So-5 can coordinate Nora to make her shots count. It also frees up points to turn Thane into Luke. Luke and Nora together are a nightmare to kill. Maybe something like this. K2SO crew can be used to give AP-5 a calculate to help kee him alive while coordinating.

New Squadron

(55) Norra Wexley [ARC-170 Starfighter]
(1) "Zeb" Orrelios
(3) Intimidation
Points: 59

(32) AP-5 [Sheathipede-class Shuttle]
(8) K-2SO
Points: 40

(62) Luke Skywalker [T-65 X-wing]
(0) Servomotor S-foils (Closed)
Points: 62

(38) Hera Syndulla [Attack Shuttle]
(1) Deadeye Shot
Points: 39

Total points: 200

I feel like List 2 would be the technical best at initiative killing because the Ints are 6-5-5-5. The B-Wing lists will have more beef/mods, but I4 will not initiative kill a fair number of ships (like Nantex) and be initiative killed by a lot of ships (Resistance A-Wings, etc.).

Here is one idea for a 3 ship, I5 list. All ships can get TL/focus or force, and Nora or Luke can get 4 or 5 dice attacks. Kanan can also be used if Jan needs to clear stress on a white move.

Norra Wexley (55)
Kanan Jarrus (12)
Ship total: 67 Half Points: 34 Threshold: 5
Luke Skywalker (62)
Servomotor S-Foils (0)
Ship total: 62 Half Points: 31 Threshold: 3

Jan Ors (41)
Nien Nunb (5)
Hull Upgrade (5)
Moldy Crow (18)
Ship total: 69 Half Points: 35 Threshold: 3

Total: 198

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel Alliance&d=v8ZsZ200Z77XWW41WWWY4XWWWW142Y46XWW52W164WW156&sn=Unnamed Squadron&obs=