WAAAAGH!

By Meph, in Dark Heresy Gamemasters

I'm currently running a homebrewn campaign with characters sent to investigate the suspicious and secretive interest of the Mechanicum into an Imperial colony that got isolated by Warpstorms for over a century. The Inquisition intercepted a distress call, commissioned a frigate and sent the palyers to investigate before leaking the message to the Mechanicum to hide the Inquisition involvment. it quickly becomes apparent that Orks ransacked the imperial colony, looted avery crashed spaceship that came near (they've got an orkified archeotech orbital magnetic array to pull down ships so the player's ship got pulled out of orbit and the players got temporarily marooned on the planet with little or no support)

Basically there's a WAAGH! brewing on the planet and the players are just starting to notice the actual scale of the Ork tribes. They just encountered a big camp built around a crashed mechanicum vessel (which they blew up by sneaking in and rigging the only working reactor, a superb move on their part). But it won't be long before they come near the gigantic fortress from the major Warboss and i want to flesh out that encounter as much as possible

Long story short: they're heading into ork territory in a rocky desert and I've got some ork adversaries/npc's worked out as well as some quick & dirty vehicle stats, collected enough pics and drawing to illustrate the orks but I was wondering if any of you guys would perhaps have already created specific Ork NPC's, vehicles, artwork etc etc? I was kinda curious what you guys are doing with expanding the Orks for DH (or RT.. or... wha'evah) :D

Well one of the best things is that the Creatures Anathema has stats on Orcs as well as their weapons and equipment.

Just remember, that when fixing up an apperance of a base. One of the best things I've figured out is keep it looking like LoTR and Mad Max just had a really really ugly kid.

As for NPCs, one I've created is a low-time Orc Warboss who's a leader of a couple of small feral tribes. The name is Scorcha da Toofless, a warboss who's sole reason for being toothless is he keeps bashing them out in order to pay for burnas or anything else big and shooty. When Orcs waged war on the planet, Blood Axes and Yellow Suns were the biggest tribes involved.

If you can lay your grubby mits on a copy of Gorkamorka you will NOT be disappointed! It is an Ork-on-Ork campaign based game in a desert setting. More inspirational material for your campaign idea than any GM can hope for. It even includes a crude "Ork to Gothic" dictionary so you can suitably name some of your notable Orks. One of the expansions included "Diggas", humans who have adopted Ork culture as their own. The same expansion added the Grot Liberation Front, a group of dissident and revolutionary gretchin freedom fighters... FUNNY stuff!

"Who run Barter-Town?"

"Boss Groxdakka, datz who! Now get ta krumpin', ya toofless gitz!"

Probably completely useless for your game, but amusing all the same: There is at least one Ork WAAAGH that think the Blood Angels cheat since they paint their armour red!

Thanks for the all the great idea's guys!

Just as an fyi, I have Creatures Anathema but I was curious what you guys were doing with it, I've also found a copy of 'Da uvver book' from Gorkamorka. the only thin missing in my treasure trove is the infamous 'Orks' book from a loong time ago (I had it but lost it). That black book with zero rules and just orky background and fluff, that was brilliant stuff!.

@Serimus: Hehehe I liked the name Scorcha da Toofless so much i actually planned to integrate him into the campaign as an encounter.

And then the players decided to bypass the Ork town completely, take a 40km detour on their speeder and head deep into the mountains, searching directly for the archeotech ruins... sigh... But they're not off the planet yet! Muhahaha! So keet the diea's coming, perhaps we can use this thread a an 'Ork Depository' for NPC's, equipment, encounter idea's and such. Whaddayathink?

One of my personal favourite aspects to the 40k Orks is that they're a hangover from a far more serious and potent foe; the Krork (whom I presume are the Orks + Brainboys + Living Old Ones Masquerading as Gork or Mork [or Mindy]).

That is: They're immensely effective and have an insane genetic cunning for war, battle and fighting. Though they often don't do things like aim or concoct ludicrously subtle battle plans, they will opt for overwhelming ("Run away!") ambushes, deadly techno-trickery (tellyportas!) and often inexplicable strategems that are immensely effective.

I.e. they're clever, but they're...hungover. Their brains aren't quite working right, their 'ordering psychic field' is... defective, never to be repaired (or is it?).

To that end their ramshackle nature makes them look like tech-barbarians, but I like the 'nuggets' of genius spread throughout them, the very telling signs that this brutal primitiveness isn't all there is to them.

Personally I never much cared for the 'silly' aspect of Orks, there were much more stimulating and intriguing bits to them. That said, if inspiration is the singular thing you need in getting their 'portrayal' right, look at "Heroes of the Space Marines", most specifically Steve Parker's "Headhunted" short story. In a few pages it does the Orks more justice than I've seen done for them in many, many years of GW output.

@ Meph, glad to know that ya found him interesting. I also like the idea of using this thread as a staging post for Ork, or possibly xenos in the future, baddies.

During saturday's session, when my players neatly circumvented the Ork stronghold on their speeder i didn't let them get off scott free so I sent a homebrewn Kopter after them. The players were ducking and weaving through canyons and mesa's on their salvaged Land Speeder Storm when they were ambushed by a large attack kopter coming out of the sun. I basically used the stats of a land speeder (from that kick ass fan made Adeptus Astartes book) for speed and such. I gave it one pilot and 4 gunners on sponsons and a red paint job. They gave the characters a good chase and it prompted some spectacular aerial combat, fancy maneuvers and clever stunts from the characters. It ended with a very, very daring maneuver (and some ace dice rolling) they pulled a 180 with their speeder, still using their forward momentum, and fired their salvaged lascannon straight into the ork's cockpit, crashing it down and making it bounce over the character's speeder in true Michael bay style. :D

(PS: be careful when allowing the players to discover a lascannon, even if they can not use it by hand, once munted it turns into somethign scary, rolls of 30-40 damage are not uncommon...)

Think of the Kopter as an open-topped orkified version of this. http://en.wikipedia.org/wiki/Kamov_Ka-22

43.jpg

Imagine it with an open cockpit and two open 'sponsons' on each side with an ork manning a heavy stubber. Lots of riverts, looted plating, red paint job, lot's of noise and smoke from the engine and grotz clinging on everywhere. :D

So here it goes for stats, I have dubbed it the:

Attakopter

Type: Hover
Size: Hulking
Armour: Hull 19
Traits: Open, Anti-Grav
Narrative Speed: 200 kph/325 kph
Combat Speed: 20/125/250/375/450
Handling Modifier: Pilot (Military Craft): -10
Armaments: 2 pintle mounted twin linked Heavy Stubbers, 2 pintle mounted Heavy Stubbers
Crew: 1 (Pilot) Gunners: 4 Passengers: 10
Access Points: Open-topped

As you see, I kept the overall stats very similar to the Land speeder to give the players a decent challenge and I also gave the pilot an ace skill of 65, so he woudln't crash into the canyons at the first turn. Since my players are very good at avoiding large confrontations, I really wanted them to sweat this time. The tension came more from the narative of the relentless ork pilot on their tail, with the gunners spitting tracers on full auto stubber fire (they had normal BS, so they didn't hit much but it sure was spectacular.). And as the Player's land speeder only had a forward 90° firing arc with their self-mounted las cannon(Two Tech Priests in the party), they really had to fight for a firing position and be inventive in their maneuvering.

Something like this one? :)

ORK-CHINORK-WARCOPTA.html

Like what one? 0:-)

"Dere's nuffin 'ere ya git!"

It's a link for some reason :S

But it's what you are looking for.

"Gettin Orky" is a cathartic experience for GM's, they're everything you want in an NPC- stupid, tough, aggressive and lots of them that really don't need an excuse to murder them with some James Bondish gadgets made by a halfwit that sometimes works spectacularly. Sometimes blows up and is always worth using at least once for the lols.

That sphincter clenching look of fear on PC's with their little civilian airship trundling along over a caustic sea. Then in the distance there is smoke, something, big, red and closing in fast on their six... ERE WE GO MUVVAFUKKARZ! demonio.gif

Because sometimes, you just can't be stuffed coming up with anything clever lengua.gif

MKX said:

". ERE WE GO MUVVAFUKKARZ! demonio.gif

That just sums up Orks in general, and is one of the reasons I never get tired of seein' em. gran_risa.gif

Hmmmm I still see no links or images on Eborn's post... :S

Meph said:

Hmmmm I still see no links or images on Eborn's post... :S

It's hidden in the text area of Eborn's post. If my inserting of a link works, there'll a link to it here: www.forgeworld.co.uk/New_Stuff/ORK-CHINORK-WARCOPTA.html

otherwise search for "chinork" on forgeworld's website.

@Meph, I like what you did with the chase sequence... might have to steal it :)

The link works! :D Ahahaha, That's actually the mental image I had in my mind when I though to use an Ork Kopter but I didn't remember where I got it from, so i went with a layout as I posted. :)

And Thamilus: Go right ahead mate, that's why I started this thread and I encourage everyone to post their idea's here. ;)

ZillaPrime said:

If you can lay your grubby mits on a copy of Gorkamorka you will NOT be disappointed! It is an Ork-on-Ork campaign based game in a desert setting. More inspirational material for your campaign idea than any GM can hope for. It even includes a crude "Ork to Gothic" dictionary so you can suitably name some of your notable Orks. One of the expansions included "Diggas", humans who have adopted Ork culture as their own. The same expansion added the Grot Liberation Front, a group of dissident and revolutionary gretchin freedom fighters... FUNNY stuff!

"Who run Barter-Town?"

"Boss Groxdakka, datz who! Now get ta krumpin', ya toofless gitz!"

Probably completely useless for your game, but amusing all the same: There is at least one Ork WAAAGH that think the Blood Angels cheat since they paint their armour red!

I own that book. It is a beautiful piece of 40k canon. I am glad some one other then me knows of it. I found it in a second hand book store of all places. $5. The guy did not know what he had.