There has been a leak of a German version of the new fighter pack insert. From this it seems that intel will give squadrons grit. If it’s true this will make a big change to how effective intel will be in getting the bombers through. Linked with the limit of 4 fighters aces we could see a very significant swing in fighter tactics and smaller fighter groups starting to have greater impact on the game again.
change to intel rules, may give grit affect on new realease
Well, if true, that would certainly affect bomber lists.
Also, it would encourage a little more than Tycho/Shara for a bare minimum screen
Edited by Church14Just now, Church14 said:Well, if true, that would certainly affect bomber lists.
Looking at the evidence on Facebook it looks real.
If this is true it means 134 point bomber fleets will need a decent escorting force of TIE-Interceptors or A-Wings to fling forwards into the enemy to tie up enemy moderate squadron forces and keep them well away from your bombers while they go for ships. It also means that token fighter screens such as 4 TIE-F are reasonably certain to effect the enemy bomber forces for one turn at least and no longer can Jan Oors just dive in and let all the B-wings ignore the TIEs and bomb ships.
<<Blows the dust off Admiral Chiraneau card>>
Of course there is still a way to get the ability to move away from any number of squadrons - if a little slower.
If you go to the German Asmodee website: https://asmodee.de/star-wars-armada-2 you can download the rules books for both fighter packs. It seems to confirm this.
Quote interesting bits of information. The keyword distribution suggests, that droids won't have any source of "Relay". Only "Scout(?)" squadron seems to be in the Republik pack. And the List of Aces is really promising.
Kickback" (V-19-Torrent)
Ahsoka Tano (Delta-7-Aethersprite)
Luminara Unduli (Delta-7-Aethersprite)
Kit Fisto (Delta-7-Aethersprite)
Plo Koon (Delta-7-Aethersprite)
Anakin Skywalker (BTL-B-Y-Flügler)
"Odd Ball" (ARC-170-Sternenjäger)
DFS-311 (Vulture-Klasse)
Baktoid-Prototypen (Hyänen-Klasse)
DBS-404 (Hyänen-Klasse)
Phlac-Arphocc-Prototypen (Tri-Droidenjäger)
DIS-T81 (Tri-Droidenjäger)
General Grievous (Belbullab-22-Sternenjäger)
This makes me wonder if Anakin and/or Obi-Wan are in Delta-7 fighters in the Core set.
25 minutes ago, NewGandhi said:Quote interesting bits of information. The keyword distribution suggests, that droids won't have any source of "Relay". Only "Scout(?)" squadron seems to be in the Republik pack. And the List of Aces is really promising.
Backwards. GAR has scout but no relay.
4 minutes ago, Church14 said:Backwards. GAR has scout but no relay.
Oh, indeed. My bad
21 minutes ago, Fraggle_Rock said:This makes me wonder if Anakin and/or Obi-Wan are in Delta-7 fighters in the Core set.
26 minutes ago, Fraggle_Rock said:This makes me wonder if Anakin and/or Obi-Wan are in Delta-7 fighters in the Core set.
Nah. They will come in the second squadron expansion pack with Eta-2s.
Yes....give us all the spoils...
I like this change. Being able to bypass a veritable fleet of X-Wings simply because I had Dengar tagging along always seemed a bit like cheating to me.
13 minutes ago, Rmcarrier1 said:I like this change. Being able to bypass a veritable fleet of X-Wings simply because I had Dengar tagging along always seemed a bit like cheating to me.
Yes I think it will give a good balance between what we started with in wave one, which was a simple fighters cancelling each other out and what we have now which is a full fat fighter ball being an unstoppable ship killer. Having grit balls with that ability to punch through and out manoeuvre a fighter screen if you get your tactics and play right is perfect.
4 minutes ago, player3691565 said:Yes I think it will give a good balance between what we started with in wave one, which was a simple fighters cancelling each other out and what we have now which is a full fat fighter ball being an unstoppable ship killer. Having grit balls with that ability to punch through and out manoeuvre a fighter screen if you get your tactics and play right is perfect.
Only real concern I have on it is that the Grit rules were some of the fiddliest fighter movement triggers - giving an entire ball of fighters Grit so that they each are now juggling distance to all enemy units to try to get one and only one in range, with escorts blocking other potential placements, and potentially other allies getting involved for positional boosts...
...*blech*
Feels like it's going to make the squadron game a heck of a lot more...well, "fiddly".
Hahahahahahahahahahahahaha
Yes I can see it getting very fiddly and stressful for the full fat fighter boys.......going to be very tiring play a full day’s competition .........my my small fighter screen for my MSU just got flip easier.....
30-ish point two fighter screens - Nerfed. No longer do you have to feed the enemy fighters your intel squadron, you can park it far enough back to still give the benefit.
60-100 point "moderate" multi-role screens - BUFFED. No longer do you need to worry about fighters engaging your screen while bombers escape unmolested. Lando, Tycho, Shara, A x3 lookin' hot right now.
"134" squadrons - Nerfed. A small 15-19 point investment in Jan Ors / Jump+EHB is no longer able to guarantee a bombing run early in the game.
Squadron fiddling - UNKNOWN. Instead of trying to Intel every enemy squadron, you're instead trying to give grit to the squadrons that can benefit from it. Given that some of your squadrons won't benefit, probably less fiddling. Given that you now need to keep track of who can benefit from Grit, maybe some more thinking required.
8 minutes ago, BiggsIRL said:30-ish point two fighter screens - Nerfed. No longer do you have to feed the enemy fighters your intel squadron, you can park it far enough back to still give the benefit.
60-100 point "moderate" multi-role screens - BUFFED. No longer do you need to worry about fighters engaging your screen while bombers escape unmolested. Lando, Tycho, Shara, A x3 lookin' hot right now.
"134" squadrons - Nerfed. A small 15-19 point investment in Jan Ors / Jump+EHB is no longer able to guarantee a bombing run early in the game.
Squadron fiddling - UNKNOWN. Instead of trying to Intel every enemy squadron, you're instead trying to give grit to the squadrons that can benefit from it. Given that some of your squadrons won't benefit, probably less fiddling. Given that you now need to keep track of who can benefit from Grit, maybe some more thinking required.
Things have changed and I have feelings about it!!!!
Intel giving Grit to friendly squadrons instead of giving Heavy to enemy squadrons is so much better balanced. This change to Intel makes so much sense that it's unbelievable that it didn't work this way from the start. But hindsight is always 20/20.
This should really change how squadrons are used in Armada, especially Bombers, in a positive way. I expect that we'll still see "squadron balls" around Aces like Howlrunner, Major Rhymer, and Dengar; but I predict that players will start moving squadrons in multiple small groups, consisting of an Escort, Intel, and Bomber squadron trio, which will spread out and attack different ships or attack ships from multiple sides.
I think that's going to be a lot better than a massive blob of squadrons, which often get overlapped by ships or just make it a hassle to use the maneuver tool.
Katsu onyo may become a bit more useful, if you can slow fighters down it will be a bit easier to jam up that grit ball or if Chiraneua comes back a way to handle this.
if you add in the 4 ace limit it’s going to be very difficult to see how 134 point lists will be the powerhouse they were. Especially with a interceptor/tie or awing ball being able to tar pit.
7 hours ago, BiggsIRL said:Squadron fiddling - UNKNOWN. Instead of trying to Intel every enemy squadron, you're instead trying to give grit to the squadrons that can benefit from it. Given that some of your squadrons won't benefit, probably less fiddling. Given that you now need to keep track of who can benefit from Grit, maybe some more thinking required.
But 'trying to Intel every enemy squadron' is moving one unit . Yes, with a high degree of fiddliness, but only one unit moved with that amount of focus.
With this change, it becomes that unit AND the entire squadron ball .
I dunno - that feels worse.
23 minutes ago, xanderf said:But 'trying to Intel every enemy squadron' is moving one unit . Yes, with a high degree of fiddliness, but only one unit moved with that amount of focus.
With this change, it becomes that unit AND the entire squadron ball .
I dunno - that feels worse.
I don’t feel like it is though. You move one intel squad, making sure intel covers your squads that you need it to. You don’t do any measuring for the rest of your squads. You just launch them along if they are engaged with just one squad.
Aside from fiddliness discussion...
...wonder what impact this will have on upgrade pricing? Advanced Transponder Network, particularly, feels a tad overpriced given how much less impact it will have, now (literally no impact at all, unless your own squads are NATIVELY 'heavy' - the sort of counter-Intel effect it seemed to be paying for ...well, that's now nonexistent).
12 minutes ago, xanderf said:Aside from fiddliness discussion...
...wonder what impact this will have on upgrade pricing? Advanced Transponder Network, particularly, feels a tad overpriced given how much less impact it will have, now (literally no impact at all, unless your own squads are NATIVELY 'heavy' - the sort of counter-Intel effect it seemed to be paying for ...well, that's now nonexistent).
I take your point, but I don't think ATN was at its best when used on non-heavy squads to begin with.
If the squads were a full, flexible wing, that offensive retrofit is fairly contested for a "worst-case scenario" pick.
If the squads were mainly heavy bombers, the value is still fantastic.
If the squads were a fighter screen, they (arguably) needed a buff more than ATN needed synergy with them.
If you want to bring 6 Y-wings, ATN is still fantastic and cheaper than an equivalent number of A- or X-wings. Which I believe has always been the main point of the upgrade.