Hi fellow gamers !
I'm reading this forum from the very first posts, and while it's really good player base here, they (or we) are, are too focused on tournament/competitive play and the regular "beating the rush" or "best rush ever" deck designing attempts.
I had a plan for months, which I start today : I try to write down "Decks For Fun". I hope to be able to make a new deck for the series in every 1-2 weeks.
Some remarks :
1. - The decks won't be intended to be tier 1, but to be competitive in tier 2.
While I have my own versions of tier 1 builds (be it dwarves or some rush) for fun play the uber-competitveness would be annoying, and would cause much less fun as you would force your opponents to be focused on building a tier 1 deck instead of making a fun deck himself
2. - There could be 2 way for a fun deck : flavor and/or interesting gameplay.
In short a dwarf deck full with orange-haired slayers leaded by King Kazador to take revenge on the goblins because they dishonered his throne room is indeed flavorfull... but defensive units/support would not be included bcause their un-flavorness. In the same time if you discard/mill your oppoent's cards, and then use them with Mortella/Slaver Raid it's nice interaction, but I'm not sure it's flavorfull
3. - Try out new things
I really want to use some cards and interactions those maybe never would make it into a trimmed, reliable, competitve tier 1 (or 2) deck. Of course that won't mean Beast of chaos of Repair the waystones... uhh
So this is the first in the series, Madness & Mayhem !
Decklist (56 cards, 23 distinct) :
Units (24) :
3x Festering nurglings
2x Plague monk
2x Melekh the Changer
1x Valkia the Bloody
3x Bloodsworn
2x Maledictor of Tz.
2x Bule lord of Pus
3x Chaos Knights
3x Alluring Demonettes
3x Great Unclean One
Tactics (12) :
3x Innovation
3x Blessing of Tz.
2x Tz. Firestorm
2x Berserk fury
2x Flames of Tz.
Quests (2) :
Wolves of the North
Supports (18) :
3x Contested Village
3x Warpstone Excavation
3x Shrine to Nurgle
3x Ancient Waystone
2x Cloud of Flies
2x Daemonsword
2x Horrific Mutation
Some notes :
- The spell interactions are really interesting to use, and the Waystones really makes your opponent think if he has units
- Blessign of Tz. is one of the most fun cards printed so far, and it's very effective too... especially in this deck, because there are not many cheap units. Replacing dying units with it is it's most common use, but the 2 cost units often could be used as sacrifices any time.-
- Berserk Fury is another multi-purpose tool : creature removal, boost (this deck has big units to survive it, or they could be blessed), extra card draw etc. Maybe I should use 3 of it.
- Daemonettes are really fun to play (and really evil in turn 2) Horribly mutate them for more mayhem !
- The possible uses for Cloud of Flies are already well known (Valkia, Bloodsworn)... but it's also a 0 cost spell to use with the waystones.
- Monks - they have dual job : they are really anoying to the opponent which is a big plus, but primaly they are intended to have some cheap units in the deck for 1st turns. Also, I tend to draw many cards, so a small milling is a good equalizer !
- Daemonsword's best place is on the quest... best pairings are : Valkia, Bloodsworn or Daemonettes
Gameplay :
In the first turn +2 power to KZ is the primary target. Normally you have two ways after :
- spend the 2nd and 3rd turn to improve your KZ and QZ and then start playing BIG GUYS turn after turn supported with attachments and tactics
- If the opportunity present itself (mostly if your oppoent played units in turn 1 or 2) disrupt his plan ! Daemonettes or direct removal are great for the job.
Sometimes I like to take risks with the deck, since I believe that keeping in hand my good cards for the right moment simply won't worth it... I rathar draw a new one after I played this !
I'm also a big fan of the blessing !
what do you think ?
(Next deck to come : Lokhir's Slavers)