Sorry for late reports, just trying to squeeze these in before the deadline. I had a grand scheme to build a clever Dunedain deck but was super busy this month and instead ran with my wife’s Noldor deck using Arwen/Erestor/Cirdan hero lineup. I’ll post up the exact deck once I count through it for outside cards.
Treachery of Rhudaur went pretty smooth with my Noldor engine taking off quickly and managing to clear 2/3 side quests before phase 2. Erestor was awesome wielding the lore attachments to protect against the hordes of the undead. Actually felt very thematic Elves against ghosts. 0 tokens used.
I was definitely worried about Carn Dum this month since I hadn’t built for it at all, but thankfully the Noldor deck my wife plays is a pretty well-tuned one so I was more optimistic after my first quest. I have never had such good luck on this quest before, I didn’t draw a single treachery card until the second phase of the quest. I instead plodded through locations and battled Orcs using powered up Guardians of Rivendell and Erestor wielding a burning brand again. What really helped too was getting Reforged + Steward of Gondor + Light of Valinor round one with both quests. Thanks to this strong start I was able to cruise into phase two with only two sorcery cards in play.
Phase two was a lot harder with Thaurdir hacking up my Elven Jewelers like they were firewood. Once my scrubs were all killed I kept playing Glorfindel each round from my discard and he was able to absorb the champion sides powerful attacks. This bought me time to quest big and then finish off my wraith enemy for a new personal best on Carn Dum for me: winning the first time I attempt it with a new deck. The encounter card draw luck was my biggest boon as treachery cards make this one insanely hard. Into the final quest.
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