I've gotten an itch to play an old character of mine again, and think it'd be interesting for my Ace(Driver) to open a speeder and swoop (and data smuggling) business. I mentioned this elsewhere, and someone pointed me towards Far Horizons for rules about starting with a business instead of a ship. I've also considered starting with a Wayfarer and converting its cargo pod so we could have a mobile garage and workshop, letting us potentially be productive while traveling in hyperspace.
So, I thought I'd ask about other people's experience running a more business-oriented game, since the Far Horizon rules are a bit abstract for me, and what benefits would work best with this idea. It's also kind of abstract how much I'd have in assets to build my own vehicles for the business. It's possible I'm just overthinking the "crunch" more than a GM would expect, but I'd like to hear anyone's experiences running their own businesses in game.
(On the off chance you'd be interested in playing in or running a game with my premise, feel free to message me.)