Star Wars Squadrons for x-wing; Or How I learned to stop worrying and love Vanguard and Titan Squadrons

By That Blasted Samophlange, in X-Wing

So i had a go at making cards for the Squadrons pilots, and then a crew card for each squad too. If anything seems badly worded, let me know:

Init 4 Kierah "Gunny" Koovah - U-Wing - After you fully execute a maneuver, you may gain a Deplete or Strain token to give another friendly ship at Range 1-2 a Reinforce token.

Init 5 Keo Venzee - A-Wing - When defending, you may change a blank result to a focus result, or up to two blank results to focus results if there is a friendly ship at range 1 of you.

Init 4 Feresk "Frisk" Tssat - Y-Wing - While performing a non-Primary attack, you may gain one Stress token to reroll up to two dice.

Init 3 Gracalia Vatara Sienar - X-Wing - At the start of the engagement phase, you may acquire a lock on an enemy ship that a friendly ship has a lock on.

Lindon Javes - Crew - When an enemy ship within Range 0-2 reveals it’s dial, you may spend a charge. If you do, a friendly ship at Range 0-2 of you may perform a red boost or barrel roll action. 1 charge, recurring.

Init 5 Varko Grey - TIE Interceptor - While defending, before the Neutralize Results step, you may spend one charge to change a Crit result to a Hit result. 2 charges, non-recurring

Init 4 Havina Vonreg - TIE Fighter - While performing a primary attack, you or another friendly ship at range 0-1 may expose a damage card or suffer one damage to add a Crit result to your roll.

Init 3 Rella Sol - TIE Reaper - At the start of the End Phase, you may choose another friendly ship at range 0-2. If you do, it may recover one charge token on an upgrade card OR remove a Lock token assigned to it.

Init 4 Shen - TIE Bomber - Before you engage, if there is a stressed enemy ship in your \/ arc at range 0-2, gain one Calculate token.

Captain Kerril - Crew - Action: Choose an enemy ship at Range 1-2. That ship gains a Tractor token unless it chooses to remove a green token.

6 hours ago, Darth Meanie said:

It better not be, or the game is in big trouble

I mean... 40k isn't in big trouble. It is pretty normal in minis gaming for backstock to be a thing and determine what gets reprinted when. FFG was, in hindsight, super foolish for expecting people to rush on reprints of models that there was a ton of stock of already.

It doesn't matter if people don't want to buy reprints right away. What matters is they create product people will buy, and reprint when the backstock of minis dies down. A lot of people (myself included) got in at the start of 2.0 off the backstock, it doesn't mean there aren't new players. It just means that there is no real demand for re-printed plastic. So product development should, for now, take that into account.

Which is exactly what FFG did, because they discontinued all reprints. Because, again, the writing is on the wall and there is absolutely no demand (for now). This isn't speculation, we were told pretty much point blank this is what happened, so don't expect reprints for reprints sake short term.

6 hours ago, Darth Meanie said:

Especially since it seems like a lot of Rebel and Imperial players seem to be complaining "6/7ths of the game is dead to me

Oh no. No one is complaining about that!

They are complaining 7/7ths of the game is dead to them! Hopefully the squad packs are really good and we see more cardboard products and new ships though, because faction locking is normal expected behavior even in games that encourage you to experiment, forget X-wing that 'hard faction locks' your collection for the most part.

6 hours ago, Darth Meanie said:

It's not "perceived" to me

I miscommunicated because language is imprecise . The perceived value is in the context of people who don't play epic. For someone who already plays Epic, this is real value, but obviously FFG doesn't need to do anything to promote epic play among people already playing epic. The perceived value that FFG is creating in the pack is to get people to look at parts of their collection and say 'Huh, I have epic stuff here now I bought. That means I now have an investment in epic."

This encourages them to try epic, to invest more specifically for the purposes of epic, and normalize purchases that only hold value in epic. The entire reason a collectable game is a collectable game rather than say... a boardgame that releases an expansion every year, is because the relationship between the value of your collection and the desire to grow that value and the game creates more dedicated players. The worst thing a collectable game could do is kill that relationship (like say... telling people that they need to start their collection over if they want to keep getting content by discontinuing faction support), or making them feel like the value in their collection is 'disconnected.'

This is one of Epic's problems, FFG structured it to be very 'disconnected' from 2.0, and while all 2.0 content has value for epic, investing in epic itself is divorced from investments in 2.0. "I could buy a 6th X-wing, or I could just buy a new ship I would actually use in most games I play instead."

This change to push percieved investment into epic as a 'normal' part of investing in X-wing is good for people who like epic, and it makes it easier to sell the ships in a squadron pack to players who might otherwise see them as a 'plastic tax.' It won't solve the problem on its own, but its a great first step because there will at least now be a desire to try out these new toys. It is a classic example of a solution where everyone wins: Non-epic players aren't forced to decide between standard and epic, epic players get new toys, and hopefully epic players get new epic friends.

Edited by dezzmont

I just realized that fleet battles could be a truly epic event! You’d need an 8’ table, and you could totally play the fleet battles im miniature form. Build some quick build loadouts, use the epic and AI rules for AI Fighters.

it’d be so wizard!

1 hour ago, That Blasted Samophlange said:

I just realized that fleet battles could be a truly epic event! You’d need an 8’ table, and you could totally play the fleet battles im miniature form. Build some quick build loadouts, use the epic and AI rules for AI Fighters.

it’d be so wizard!

It's more Armada than X-Wing, but you could definitely scale it down.

For example, Rebels get two GR-75's and a CR-90, Imperials two Gozantis and a Raider. Five wings of fighters, if you manage to destroy a full wing you get a YT or Decimator (limited to one at a time) as reinforcements...

Game scored on damage done to the Huge ships? 3 points per Transport/Gozanti destroyed, 5 points for a Corvette?

3 hours ago, FTS Gecko said:

It's more Armada than X-Wing, but you could definitely scale it down.

For example, Rebels get two GR-75's and a CR-90, Imperials two Gozantis and a Raider. Five wings of fighters, if you manage to destroy a full wing you get a YT or Decimator (limited to one at a time) as reinforcements...

Game scored on damage done to the Huge ships? 3 points per Transport/Gozanti destroyed, 5 points for a Corvette?

I don't know, I certainly think that it could be done near as is for x-wing. Mark the we weapons for the nebulons and arcquitens, as well as for the capital ships and then you can actually make turrets to blow up, other targeting systems. Debris/terrain in the middle. I think as an day long event, it would be amazing. Not that cons are going on, but buddies of mine often get table and do grand spectacles of games - they’ve done legion, and the death star 1 trench run. It could be done. Bonus points if you get some pieces of plexiglass and make it two layer.

This could definitely be done with X-Wing, just down size it a bit: Imperials get 2 Gozanti and a Raider, Rebels get 2 GR-75s and a blockade runner. The game type could follow the style of the video game, so some special rules need to be implemented. First off, there are no points to score by. Game ends either when all huge ships are destroyed or one player concedes. Both players get to choose from Bombers, fighters, interceptors and support ships for their faction with 3 different loadouts. Huge base ships ALSO have preset loadouts and cannot move until one side earns enough morale (again, like the video game). Morale is gained by (obviously) destroying enemy ships. Other than that, I think limiting each small/med base to no more than 2 of a type would keep things fairly balanced. So, no flying in with a squad of 5 TIE Interceptors...

Debating on what kind of SCALE this should be though? 3x3 is definitely out of the question... 3x6? 3x9? 6x6?

I know this needs to be worked out more, but this is something I wanna try and hash out on the table :D

The big signature of the fleet battle is 2 non-respawning epics per-side, a final objective (that is a 'super' epic that could be an objective marker that shoots back), and a respawning squad.

You could even boil it down more to being a long map with spawn respawn mechanics and rules for when your allowed to attack. The epics are less important to the feel of the mode because in the game the epic ships are far less powerful than they are on TT and more exist to put out chip damage that makes dogfights near them dangerous as the attacker, rather than to annihilate something with a turbolaser.

Maybe something like this: Defenders respawn 1 dead ship every turn, and if your in range of the two objective remotes your bombing or attacking and are shot at you take an automatic extra damage. You have X turns to attack, minus 1 turn for every ship you lose. Epic ships don't respawn, but you have a seperate points pool for them and can deploy them once every other side swap?

Edited by dezzmont

Decimator instead of Raider, Gozantis instead of Arquetins, raider instead of star destroyer.

VCX, GR-75, CR-90.

Definitely need to have these guys in the game. Support options for the U-Wing would be awesome.

Here's an Idea:

Shen

Tie Bomber

When you would be destroyed for the first time, instead discard half your received damage cards.

2 hours ago, Indy_com said:

Here's an Idea:

Shen

Tie Bomber

When you would be destroyed for the first time, instead discard half your received damage cards.

OH I DIG THAT S**T INJECT THAT STRAIGHT INTO MY VEINS DUDE.

5 hours ago, Indy_com said:

Here's an Idea:

Shen

Tie Bomber

When you would be destroyed for the first time, instead discard half your received damage cards.

I'd take it a step further. Find a way that he has focus, but after being destroyed, he can only perform a calculate. Perhaps

If you would be destroyed, you may spend a charge. If you do so, discard all of your damage cards, suffer 3 damage.

If your charge is inactive, when you would recieve a focus token or perform a focus action, gain a calculate token instead of a focus token.

Any ideas for LT-514? I quite like the Imperial strategist

1 hour ago, FTS Gecko said:

Any ideas for LT-514? I quite like the Imperial strategist

I feel like he should be Imperial version of the dial-predicting guys. Adding calculate of course. Maybe guess a dial, and if correct gain a couple calculates?

16 hours ago, pyoinator said:

I feel like he should be Imperial version of the dial-predicting guys. Adding calculate of course. Maybe guess a dial, and if correct gain a couple calculates?

Yeah or "During the system phase, you may spend 1 Charge. If you do, you may choose 1 enemy ship at range 1-2 and flip it's dial face up unless you gain 1 calculate token."

On 10/9/2020 at 2:27 PM, InterceptorMad said:

So i had a go at making cards for the Squadrons pilots, and then a crew card for each squad too. If anything seems badly worded, let me know:

Init 4 Kierah "Gunny" Koovah - U-Wing - After you fully execute a maneuver, you may gain a Deplete or Strain token to give another friendly ship at Range 1-2 a Reinforce token.

Init 5 Keo Venzee - A-Wing - When defending, you may change a blank result to a focus result, or up to two blank results to focus results if there is a friendly ship at range 1 of you.

Init 4 Feresk "Frisk" Tssat - Y-Wing - While performing a non-Primary attack, you may gain one Stress token to reroll up to two dice.

Init 3 Gracalia Vatara Sienar - X-Wing - At the start of the engagement phase, you may acquire a lock on an enemy ship that a friendly ship has a lock on.

Lindon Javes - Crew - When an enemy ship within Range 0-2 reveals it’s dial, you may spend a charge. If you do, a friendly ship at Range 0-2 of you may perform a red boost or barrel roll action. 1 charge, recurring.

It's cold and rainy in Chicago today, so here ya go. Vanguard Squadron:

tX7ZN3l.png HEWuQoA.png

ov9Ed4v.png SFTXnAq.png

pPQQ6QO.png 0IrlN1S.png

k9yRRex.png bqpiX2J.png

pEQH5Li.png XQOp77r.png

XuzH1Tc.png 22NMpJk.png

BpuYsnU.png a0poDUv.png

1oIXApP.png LIxcJ61.png

These are amazing.

Oh wow @Darth Meanie those are amazing! Thank you so much for doing all that work!

7 hours ago, InterceptorMad said:

Oh wow @Darth Meanie those are amazing! Thank you so much for doing all that work!

You're welcome. But in truth the thanks goes to @Hinnyboy for creating the program that makes it all possible.

I kinda like the fact that "cockpit view" art seemed like the best choice.