So i had a go at making cards for the Squadrons pilots, and then a crew card for each squad too. If anything seems badly worded, let me know:
Init 4 Kierah "Gunny" Koovah - U-Wing - After you fully execute a maneuver, you may gain a Deplete or Strain token to give another friendly ship at Range 1-2 a Reinforce token.
Init 5 Keo Venzee - A-Wing - When defending, you may change a blank result to a focus result, or up to two blank results to focus results if there is a friendly ship at range 1 of you.
Init 4 Feresk "Frisk" Tssat - Y-Wing - While performing a non-Primary attack, you may gain one Stress token to reroll up to two dice.
Init 3 Gracalia Vatara Sienar - X-Wing - At the start of the engagement phase, you may acquire a lock on an enemy ship that a friendly ship has a lock on.
Lindon Javes - Crew - When an enemy ship within Range 0-2 reveals it’s dial, you may spend a charge. If you do, a friendly ship at Range 0-2 of you may perform a red boost or barrel roll action. 1 charge, recurring.
Init 5 Varko Grey - TIE Interceptor - While defending, before the Neutralize Results step, you may spend one charge to change a Crit result to a Hit result. 2 charges, non-recurring
Init 4 Havina Vonreg - TIE Fighter - While performing a primary attack, you or another friendly ship at range 0-1 may expose a damage card or suffer one damage to add a Crit result to your roll.
Init 3 Rella Sol - TIE Reaper - At the start of the End Phase, you may choose another friendly ship at range 0-2. If you do, it may recover one charge token on an upgrade card OR remove a Lock token assigned to it.
Init 4 Shen - TIE Bomber - Before you engage, if there is a stressed enemy ship in your \/ arc at range 0-2, gain one Calculate token.
Captain Kerril - Crew - Action: Choose an enemy ship at Range 1-2. That ship gains a Tractor token unless it chooses to remove a green token.