First things first there WILL be story spoilers, so just beware.
So many of us here have played squadrons and I got to thinking how much this game could influence x-wing. Now I am sort of working on another squadrons project - bringing a gameplay variant that has power management - but I want to talk basic x-wing here.
So, the first thing squadrons can do for x-wing is give us more pilots! Yay! We could easily get Varko in an interceptor, Shen in a bomber, Sol in a reaper and Vonreg in a TIE and a limited Titan 3 for all the above craft.
counterpart we can get Gunny in a u-wing, frisk in a y-, Keo in an A- and Grace in an X-wing, with A limited Vanguard 5 for each above craft.
These would be GREAT for squad packs! I'd pay a little extra for 4 ships in each, maybe with the preorder bonus paint scheme. Even the basic ships would be fine. A case could be made to leave out the basic TIE and x-wing as they are available in the core set, which you need anyway. So a pack with a bomber, interceptor and reaper vs a u-wing, y-wing and a-wing. That could work.
This also has great cross marketing potential. New pilots, new paint jobs. All good stuff. Add some new upgrades for these ships and it breathes some life. Now it doesn't have to emulate the video game exactly, but having some tweaks could be good.
Another option is these packs could be a good way to springboard a new gameplay mode. FFG has been working in their own solo play rules, this could be a great way to make an Official solo/co-op game. The way Real life Is going, that isn't necessarily a bad idea. 1-5 players for a game offers more options.
But even without that, why shouldn't FFG dive into squadrons?
would you buy squadrons Related releases? What would you give the pilots as abilities?
would you want a 1-5 player expansion (that lets you use your existing miniatures?