It's Monday, and I am reflecting on the most favorite miniatures game I've ever played. I'm an OT kid and specialize only in Scum, Imperials and Rebels. I have no hate for the prequel trilogy or the sequels, and there are some things I find very entertaining about all the films, and their representation of chassis and abilities and design mechanics in the game. I am delighted that they expanded faction identities in second edition. It gave the game a whole new level of excitement and accessibility to recruit new players after some minor player attrition in the transition to 2.0. But I take pride in representing the OTs. And I confess, I'm growing more and more disenchanted in the execution and support of creating more diverse and equitably available options for Rebels, Imperials, and Scum chassis.
I know there are many who will argue that there is ample elements to construct competitive squads. This post isn't about that. I've been able to field some good lists, some more fun than others.
No, this post is just petty and frustrated old Cloaker. I'm jealous and weary of seeing all the cool stuff the other factions get. Slideslips, Tactical Relays, multiple factional unique talents, an abundance of chassis with secondary arcs to increase time on target, an embarrassment of riches in terms of pilots to choose from, an array of force and calculate action economies, some sleek new paintjobs, and just scores of desirable upgrades that could maybe even help my fleets have a bit more advantage, if I didn't have to pay for excess materials out of faction for.
I know the game needs to sell in order to survive. I can so much appreciate that. And I've done my part, trying to promote sales at my FLGS when we were open, and spending hours with new players locally and at home. Although I do miss my local community players greatly, I'm probably getting in 3-4 games a week at home with close friends and family, pretty cool I suppose overall and I know I should just take solace in that.
But I am just bummed right now. Because there's a part of me, the dark side, that is whispering in my ear that the next few squadron packs; Phoenix Cell, Skystrike Academy, and Fugitives/Collaborators, might not deliver enough to correct the missteps FFG has made in the OTs. A few random thoughts on the shortfalls for OTs;
Rebels
1) The lack of adequate competitive filler in a meta that has drifted towards higher ship counts. Looking at purely second edition releases, when your cheapest ship is 29 points, it just pales in comparison to what all of the other factions have.
2) Said ship is the RZ-1 A-Wing, which has 2 Aces to the Resistance's eventual 10. That sentence is just stunning to type. And how the T-70 got to keep bullseye primary with closed s-foils and the t-65 didn't? Well, that's just confounding.
3) Utility options, like Astromechs for example, stay stale and largely unexplored. The Resistance and Republic each have 7 unique astros, Rebels 3. Sensor slots could also use a bit of spicing up.
Imperials
1) Dark Side upgrades as a facet of play, just a whiff of an idea that has floundered for two years.
2) None of the really good crew have seen official second edition release. I mean, it's been two years, and no Palpatine? And as much as I am excited about the BRUTE, before the TIE Bomber or Lambda rerelease, really?
3) The TIE Interceptor has two aces. yet the Silencer has more than double that. Sigh.
Scum & Villainy (the one faction that really keeps me around, but I am terrified they will split it up eventually into Cartels and Bounty Hunters)
1) Illicits, which should be hugely faction defining and a bit of a showcase for the faction, are largely irrelevant except Contraband Cybernetics. Sigh.
2) 3, count them, 3 large base releases, that have zero real competitiveness to them and largely just serve as what most large ships are in the world of 2.0, MOV bleeders. Man, I hope the Razor Crest is baller.
3) Some of the better small base platforms (Starviper, Kihraxz, HWK-290) have yet to get a release and with some more options for Aces could really give the faction more versatility.
As I said in another thread a few weeks back, it is just disheartening to be an original trilogy only specialist. The solution is so simple, it's elementary---card packs. Freaking high margin, low cost and R&D investment card packs. Allow us OT onlys to purchase new upgrades same day of release within their own faction purchases, and give us some aces and faction unique ones as well to be excited for.
What are my dream ships for these expansions?
Rebels; 2 A-Wings (with a 3 point drop in price for generics) and an E-Wing, with at least 3 new aces for each ship, and a legit terror I6 for the RZ-1A
Imperials; 2 TIE Bombers and a TIE Fighter; We already get 2 TIE/lns in the core set, so one is enough with some incredible Aces and new paintjob. Let this be the way to buy into Bombers for catchup, with both bombers sporting different paintjobs as well.
Scum; 2 Kihraxz and a Starviper. With 3-4 new illicits, and 2-3 new aces. Yeah, that sure would be nice.
Please nail these squadron packs FFG. Get them right and make them feel revolutionary for us OGs. Stop firewalling good content in out of faction purchases, and let us throw $$$ at you. I'll do it, I promise. Make me excited and proud to keep promoting the game as someone who craves identifying with a certain bloc.
I love this game alot, obviously. Thanks for any reads, and any bit of optimism some might want to share to cheer up a disgruntled OT guy. Happy Monday to all.
Edited by Cloaker