The book that came with the GM screen suggested limiting the character's starting MK the way it suggests limiting starting spell levels. We're having a disagreement on whether or not the suggestion includes Domine characters such as the Technician and the Tao.
We're also having trouble figuring out how to escape traps or a Tie spell. And what strength is a normal rope anyway? It only gave examples for chain and very thick rope.
And when you use acrobatics to try and flank a spellcaster, do you use the caster's attack rating or his Magic Projection to contest it?