Greetings Fellowbeings!
I have been planning a Campaign that involves the players being somewhere between frontier trappers and treasure liberators.
The setting is an alchemy filled late 19th century Steampunk stuck in the middle of a massive swamp caused by Malfunctioning Magical Machines.
Part of this could involve the hunting of Magical Creatures/Escaped Experiments/Unreasonably-Large-Animals.
So I whipped up some rules in case they wanted to harvest more than their next meal from what they killed.
But I didn't want elaborate tables and being a fan of math this is what I came up with.
Difficulty based on Silhouette
Survival or Knowledge(Nature) for Mundane components- horns, claws, teeth, etc.
Alchemy or Knowledge(Arcane) for magical components- Flight Bladders, Frost Glands, etc.
Creatures can modify rewards based on how common or rare they are.
Magical Components are worth more
Hides, Pelts, Trophies, and meat can be sold if the right Industries are nearby.
Tanners for hides and pelts. They give bonuses for Unique patterns.
Taxidermies for trophies. Where bigger gives better Rewards.
Butchers can cure, prepare, and better distribute meat.
Each success increases the amount of parts harvested
Each advantage increases the quality of the parts
Failures signifies a botch of the harvesting
Disadvantage/threat could mean parasites or harm to the harvester
These rules are meant to be used in conjunction with resource and encumbrance tracking
Questions:
What are your thoughts on this?
How much should each success be worth?
Should negotiation checks be applied afterwards?
Are there any ways this was done better?