So...I put together a new list I want to try out. All ships are pretty bare bones, but still should be able to put out pretty consistent damage with Leading Shots and Intensify Firepower. All 3 shooting ships also have blue/black anti-squad dice, so they should be able to hold up against the new squadron rules coming. Aspiration was added to help the MC75 as it will be used as a flanking ship. Beef up two zones to 6 shields and then the Pelta can send 4 shields in the first two rounds to restore the moved shields. It should make the MC75 harder to kill. My question to the community is this...are the big ships too bare bones to be effective?
Kyrsta's Starhawk Aspiration
Author:
itzSteve
Faction:
Rebel Alliance
Commander:
Kyrsta Agate (com)
Points:
400/400
Assault Objective:
Advanced Gunnery
Defense Objective:
Fire Lanes
Navigation Objective:
Volatile Deposits
[ flagship ]
Starhawk-class Battleship Mark I
(140 points)
- Kyrsta Agate (com) ( 20 points)
- Intel Officer ( 7 points)
- Leading Shots ( 4 points)
=
171
total ship cost
MC75 Armored Cruiser
(104 points)
-
Aspiration
( 3 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
=
118
total ship cost
Modified Pelta-class Assault Ship
(56 points)
- Projection Experts ( 6 points)
- Intensify Firepower! ( 6 points)
=
68
total ship cost
GR-75 Medium Transports
(18 points)
- Leia Organa (off) ( 3 points)
- Comms Net ( 2 points)
=
23
total ship cost
GR-75 Medium Transports
(18 points)
- Comms Net ( 2 points)
=
20
total ship cost
= 0 total squadron cost