6 hours ago, theBitterFig said:Those can't be taken as given. A lot of people feel that most higher initiative ships are underpriced, and also that the force is underpriced. Given the rounds of nerfs, It's clear there's been a lot of time in X-Wing where it's true the costs paid by folks with these advantages (High Init, Force, Pre-Dial Repositioning, Regen) have been too low given the benefits provided.
That is to say, disproportionate advantages . Not instant win, but an advantage out of proportion with the in-game cost.
In addition, core systems also can artificially inflate things so that they are better than you would expect at a given price point. A big reason aces tend to be seen in all aces lists is the objective of X-wing is always to score as many points via kills and give up as few as possible, and aces 'scale' in number in this regard. A lone ace with a swarm backing them up still loses MOV to the swarm and gains less advantage from dodging because its less likely the swarm can dodge with it, defending points. Meanwhile, tri-aces are all very capable of doing just that, protecting MOV by denying the enemy the ability to interact at all. Aces get stronger the more MOV you can put behind aces, and weaker the less, which creates this weird effect where Vader is probably over-costed in the context of flying alongside say... a miniswarm, but undercosted in the context of flying next to Soontir and Whisper.
Its also possible for strategies to be 'balanced' but not 'fair.' Classic example is regen Delta-7s, which were actually not a very strong list, but their strategy was very NPE because it turned the game into one of keep away where you didn't just deny interaction, but made the game a complete grind. By all accounts that list needed a buff if it was purely about mechanical balance, but points aren't just about mechanical balance, but what the game 'should be about.' And it really shouldn't be about regenning 7Bs. So despite the Delta-7B-droid combo being 'not worth the points' it still deserved to be nerfed out of being a list that even approached being real. AKA "Dashing them."
Oh, and lastly some things might just have weird interactions with core systems that create bad outcomes. The very well known fact that ace vs ace mirror matches suck and create weird nonsense with the bid is a fantastic example: The initiative system really breaks down when both players super care about initiative and all their important initiative values are the same, and aces being a strategy makes this extremely likely because the strategy is defined by planning everything around being I5 and I6 and having your opponent have the initaitive. If all aces lists were outliers and it was more optimal to mix aces in lists, it would help reduce how critical bids are.
But yeah, a big issue with aces is a lot of the aces were very obviously undercosted for a long time. Which makes some sense, aces sell platforms and encourage people to collect new ones, and aces are super evocative and show off the initiative system that helps make X-wing a unique game. So its hard to advocate to a nerf to tri-aces and maybe tri-aces leaving the game as a staple list due to the problems they can cause for the game. People LIKE aces. I have to admit flying Boba, despite finding him the most miserable unfun piece to fly against myself due to how he warped the entire meta around himself, was really REALLY fun. This is also why people FREAK OUT any time a new tool enters the game that might hurt aces, or constantly advocate against anti-ace tech like Torps. So FFG has to be very delicate when dealing with the 'Ace problem.'
Edited by dezzmont