Engaging in a fun conversation with another Darth in the Quicksilver thread and it got me wondering. How do you build your decks? (Specifically for multi-player, solo is a whole different ball of wax. The impenetrable wall Spiderman below would lose every solo game ever, but in our games he often
For example, when I build Captain America I tend towards a "toolbox" build. With his ability to stand twice and do different things, there are games where I use him almost exclusively as a thwarter, often knocking 10-15 threat off turn after turn. Other games when that is not out of control I might defend once, all day to take off a couple HP. And so forth. Due to how I tend to play him, a card like Shield Toss is used as a resource something like 99% of the time. It is seldom his role to clear the board of minions, though he can should the situation call for it.
By contrast, take someone like Spiderman. I built him for a friend who wants to do nothing but defend. And he is built for that role. The deck is built for the Protector role and it is built to sit with some combination of "Backflip", "Spider Sense" and "Desperate Defense" in hand, Webbed Up on the villain, Indomitable, Unflappable, Armored Vest and Electrostatic Armor on the table at all times. Need thwarting? Uh...Spiderman can do 1? Need to get rid of a strong minion? well...if he is up, he can punch for 2 and a Swinging Web Kick he will usually have the resources for, but otherwise he is not going to help there. Need to get rid of tough status? Sorry, not his job and he does not have the tools for it.
Do you tend to build more "take on all comers" or "defined role" decks?
In the defined role, how much do you sell out for it? IE, a card like Quincarrier is fantastic...but if you built an all-Aggro deck around the cheap and 1 cost aggression cards, it has no place in your deck and you might not even include Power of Aggression....
For what it is worth, I tend to take the same build through every currently released scenario at the time, sometimes true solo, sometimes 2 hand solo, I have done 3 and 4 (and once 6 all the way through) and play with a group ranging from 3 to 6 players at any given time. I do a mix. We have one guy who wants to do nothing but attack. He plays a Hulk Aggression deck that essentially reads "do your attack plus pick from these additional ways to do 3-10 damage this turn".
One of my favorite builds was an early version I did with Black Widow Justice where she basically handled ALL the threat for the group and did a ton of damage without ever attacking or playing an attack card. She was seriously competing with the damage dealers of the group some turns. But I would eschew the defense to pop the key Justice cards because that was her role, the defense was just a nice bonus I had not expected, and the damage was even more unexpected.
Might be some great thoughts thrown into this thread by people who build decks more seriously and intensely than I do, look forward to reading your thoughts