I really like the design of Deadeye: challenging to use, but very useful. It only works in bullseye, doesn't work until the target has a damage card, and that damage has to be facedown, so it won't come into play immediately or consistently. However, for only one point you have the ability to force an effect past the target's agility and tokens, similar to Seyn and a rare few other effects (and it's a cheap talent almost anyone can take, so some ships' bullseyes could be mean).
So if you only rolled one hit against that 3-agility tokened up target at range 3 behind an asteroid, just spend it to flip that Panicked Pilot or Direct Hit again, or gamble on maybe giving them a damaged engine or something else hazardous. It's also handy against reinforcing targets. If you roll 2 hits against that reinforced Decimator, you might as well spend one to flip one of its cards since the reinforce would have blocked it anyway. (I suppose that may further weaken reinforce; sorry auzitucks!)
Being a bullseye effect, it lends itself best to either aces (for bullseye alignment) or swarms (for wide coverage).
I'm tempted to build a mini swarm around Marksman Seyn for the shenanigans (see example
squad
). And of course, a grossly casual
4 deadeye kimogila list
, just on principle.
But for more serious lists, I'm curious if people are excited about Deadeye or if it's just a meh card to you.
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