Hello everyone.
So my English is really not that good, but I would like to ask some suggestions.
So I will start a new campaign as GM soon. The campaign will narrate how the Mantis clan (could) become a great clan. The players will be able to choose if and how they can help the Mantis clan or be their antagonist and try to stop their rise.
My idea is to let the players make their character, but for the first part of the campaign, as a prologue, play their parents or other member of the family during the event of Winters Embrace (so, yeah, play the module). The players will be aware of this, and I will explain that before they will create their characters.
After that they will start after some time, with the event happened in the Winters Embrace that will influence the story.
Now my question is: Could it be a good idea to give to the characters one advantages or disadvantages, or choose without letting them roll their Heritage based on what happened in Winters Embrace? And if yes, there are any suggestion (like specific advantages or Heritage)?
Thank you everyone