So has anyone actually put any significant thought into the extra movement distance to get out of scale? I'm primarily CIS and almost exclusively use Grievous as my commander.
The more I play him the more I find opponents getting caught out with him getting into Melee when they clearly didn’t think he would, or possibly into range 2 to get a pistol shot off when they thought he would be out of range.
It then occurred to me that scale specifically lets you move potentially a whole base length or in some cases even more than the standard 2 speed move. This is due to the fact you can finish a whole move just barely touching a wall or obstacle, then be placed on top of that terrain, at a minimum a whole base width further forward than where your move ended. This can be even more pronounced it you play with any buildings with raking walls, usually an imperial bunker, which then pushes the model further forward again from what was the final move position originally.
Whether this was taken into account when designing the scale ability who knows but just wondered if anyone else had thought about this as much as me.
Picture for reference