On 10/1/2020 at 2:35 PM, Ginkapo said:Data for the data god
Dose he sit atop a throne of hard drives and floppydisks, with rivers of cords flowin out of it?
On 10/1/2020 at 2:35 PM, Ginkapo said:Data for the data god
Dose he sit atop a throne of hard drives and floppydisks, with rivers of cords flowin out of it?
6 hours ago, Noosh said:Dose he sit atop a throne of hard drives and floppydisks, with rivers of cords flowin out of it?
1000 samples melted in one throne made of confidence intervals.
On 10/7/2020 at 9:56 PM, Revan Reborn said:Armada's slower pace of releases is the most likely explanation for why it is the least popular of FFG's 3 best selling Star Wars IPs.
X-Wing and Legion benefit from a steady stream of promotion because new expansions are (usually) released every 3-4 months, and at least once a month, a new article is posted on FFG's website about an upcoming or newly released X-Wing or Legion product, which also provides YouTube and internet content creators new things to talk about, giving those games more free promotion, spreading awareness, boosting sales, and growing the games' player community.
Whereas Armada often suffers from months of radio silence from FFG; and in recent years, Armada news has been restricted to GenCon and... nothing -- until whatever was revealed at GenCon is released months later. When Armada was first released, there were at least 2 Waves per year. Then there was an 18-month drought between Wave 7 in January 2018 and the release of the SSD in August 2019. Ever since then, the Armada community acts like they're content with only one release per year, because that's all FFG/Asmodee is providing.
One Armada Wave per year does give the Armada player community plenty of time to thoroughly play with the expansions and figure them out, but it does little to spread awareness of Armada and attract new players to the game, which is bad for business and bad for the Armada community.
X-Wing and Legion players don't seem to mind the faster pace of releases and constantly evolving META -- in fact, Legion players were very upset and vocal about the disappointment and frustration when some of the expansions were delayed earlier this year. If anyone in the X-Wing or Legion communities tried to advocate for reducing the number and frequency of the releases, they'd be resoundingly shouted down because they don't want that -- and neither does FFG/Asmodee.
Both X-Wing and Legion are thriving , so a compelling argument can be made that more frequent product releases are better for the games; and there's no evidence this wouldn't be true with Armada -- even if some players might complain about it.
Because IF FFG/Asmodee released 3 or 4 Waves of Clone Wars products in 2021 and got every canon Clone Wars ship and squadron into the game in a single year, and the game suddenly became as popular and commercially successful as X-Wing and Legion, would anyone really have a problem with that?
I don't think so.
And would FFG/Asmodee would really care if some Armada players didn't like the fast pace of Clone Wars Armada releases, as long as Armada was popular and selling?
I don't think so either.
The only way to know for certain is if FFG/Asmodee ramps up Armada's release schedule for Clone Wars Waves. IMO the Republic and Separatist factions need as many expansions as quickly as possible so they have enough variety of ship and squadrons and Commanders to ensure that they're competitive with the Empire and Rebel factions.
For example, based on what's been revealed about the Clone Wars Starters and Squadron packs, only the Separatist faction will have a ship with the Fleet Support slot and a squadron with the Relay keyword for the launch of CWA. The Republic doesn't appear to have either of those options. So a slow pace of CWA Waves would place the Republic faction at a distinct disadvantage, which isn't fair to prospective Republic players.
Personally, I want to try both the Republic and Separatist factions, and I want as much Clone Wars Armada content as FFG/Asmodee can provide. I'm also eager for more Empire and Rebel content, because I enjoy playing those factions too.
So, FFG...
😁 🤑 😎
Slower releases also helps FFG balance Armada a lot better than Xwing or legion.
Even 2e Xwing is lurching from one dumb overpower meta to another and one game mode leans on rotating ships out to rebalance and keep fresh. 1e Xwing lurched from one dumpster fire of balance to another.
Legion has existed for far shorter period and already needed rebalancing errata.
22 hours ago, Church14 said:Slower releases also helps FFG balance Armada a lot better than Xwing or legion.
Even 2e Xwing is lurching from one dumb overpower meta to another and one game mode leans on rotating ships out to rebalance and keep fresh. 1e Xwing lurched from one dumpster fire of balance to another.
X-wing's meta is far more stable than your making it out to be. They only recently made their first real slip (Nantex swarm) since debut. Most of the biggest offenders of the early 2.0 days have been brought to strong but appropriate levels. Tourney results still show a lot of variety and styles even with the current escapee.
And most importantly, FFG can fix it within 6 months when something gets tweaked or made wrong. Whereas in their other games and old 1.0 they have to fix it with a new release that could take 2 years from conception to release. Hence why 1.0 was stop dumpster fire heavy for sure.
Also Hyperspace is the best thing that's happened to X-wing since the 2.0 update. Rotational formats keep things moving and fresh. And since it's limited field to mostly new stuff, newer players are not disadvantaged to enter there against senior collections.
The way Xwing is handled is far superior to armada.
My only objection is that I'm not that deeply invested, and keeping track of new releases across 7 factions is a challenge.
Ya know I'm not heart broken about the, 'Not all of the characters, you invited to your giant spaceship laser punch up will be attending' ruling. It makes a lot of sense to cap it. Also it's not like they capped it to ONE ace, they are basically saying that no more 'Ooops All Aces!' brand fighter balls are no longer on the store shelves. If you are a non-tournament guy and you don't like the rule, don't use it (with your opponents consent of course). Otherwise, meh.
On 10/11/2020 at 4:11 PM, ForceSensitive said:X-wing's meta is far more stable than your making it out to be. They only recently made their first real slip (Nantex swarm) since debut. Most of the biggest offenders of the early 2.0 days have been brought to strong but appropriate levels. Tourney results still show a lot of variety and styles even with the current escapee.
And most importantly, FFG can fix it within 6 months when something gets tweaked or made wrong. Whereas in their other games and old 1.0 they have to fix it with a new release that could take 2 years from conception to release. Hence why 1.0 was stop dumpster fire heavy for sure.
Also Hyperspace is the best thing that's happened to X-wing since the 2.0 update. Rotational formats keep things moving and fresh. And since it's limited field to mostly new stuff, newer players are not disadvantaged to enter there against senior collections.
I mean, I haven’t been playing X-Wing long, but it might be a *bit* generous to say they’ve made their first X-Wing 2.0 balance mistake with Spamtex. When I got in, people were complaining plenty about Fenn & Fett, Vulture Droid swarms, and the like. But I agree, it’s VERY well balanced, overall, and the coolest aspect of it is the dynamic pricing. I went from extreme skeptic to true believer as soon as I saw it in action. Games like this practically require some sort of list builder app anyway, why not just put all the card costs online?
@Cpt ObVus ObVus to be sure your absolutely right, there have been major power pieces in it over it's life so far. I'd say the spamtex only really pings my radar since it happened *after the ships release instead of *at release. Which is in a grace period I'll grant. And in how it becomes a problem from it's catalog of powers and timing interactions. Most of the rest of it's problems was "peeling the banana" of it's opening problems that were there all along. Many of those early power meta pieces formed because they had simply removed the meta alpha that came before. So another next-as-good emerged from the shadows that was just waiting for an opportunity for one of a couple different reasons depending on the case. That's why I said all their early offenders had been addressed, the dark days when the world just had so much to bite off of glorious 2.0 that poor FFG was playing whack a mole trying to chase down all the glitches like EA with a new video game lol 🤣 . So now they got their balance, and we get to see how well they can keep that balance.
So full circle back to the Nantex, that's a slip in my book because they should have known better. They already had to fix one of the pilots, and one of it's upgrades, so why they allowed it to be spammed, after that grace period, was just them not knowing what they were doing. Or scary version, knowing and wanting to do it anyway.
But hey, I'm just glad you see the glory of the X2.0 😁