For those who aren't aware, FFG revealed that they are amending Armada's rules concerned Squadrons, wherein only 1 Squadron with defense tokens will be permitted per 100-points in a match. Therefore, for standard 400-points matches, there will only be 4 squadrons with defense tokens -- commonly referred to as "Ace" squadrons -- and any other squadrons will have to be generics or Unique squadrons (without def. tokens).
This is an interesting change to Armada's squadron rules, which should dramatically effect competitive play, because competitive players tend to use Ace squadrons over generics. I've observed many Finals matches and have noticed that the majority of points were earned from killing squadrons, because Aces are expensive, rather than destroying enemy ships. Of course, ships do get destroyed, but they tend to be small, less expensive ships, which can be outweighed by the loss of multiple Aces.
I admit that I tended to favour Aces over generics because I'm primarily an Imperial faction player, and Ace TIE Fighters and Interceptors have Scatter, which usually allows them to survive longer than generic TIEs. Now I will need to adapt my fleet builds to reduce the number of Aces that I use, which will consequently effect the number of squadrons that I will need to activate. So this change has ripple effects on existing builds.
I think it's safe to say that the Republic and Separatist factions will have the easiest time adapting to the new rule because we don't have established Clone Wars builds, and the factions are just starting out and have far fewer Aces compared to the Empire and Rebels. Although, FFG has admitted that the Clone Wars Squadron packs will contain more Ace squadrons than previous Squadron Packs, which always had 1 Ace and 1 generic. More Aces are welcome, but the new rules will obviously limit our choices.
The only downside of this change that I foresee is that squadron-heavy builds will contain significantly more squadrons because generics are cheaper, and the more squadrons that are in a match, the longer that match tends to last. Armada matches aren't renowned for being fast-paced. So if the average Armada match lasts 1.5-3 hours now, it's possible that could increase to 2-4+ hours after CWA, which could turn off players and cause problems in tournament-play, which often get cut short by time restrictions.
I wonder if FFG has developed new rules or procedures that could speed-up squadrons gameplay?
As for the Empire and Rebels, I expect to see more "carrier" ships used after CWA is released. I'm fortunate that I own multiple Quasar Fire light carriers, so I can adapt to using more generic squadrons. However, I anticipate that there will be a sudden spike in demand for Quasars, ISDs, MC80s, and Peltas. I hope that FFG will be re-stocking those ship expansions in the near-future.
One of the changes that I anticipate is that certain Aces that were formerly "auto-includes" might be dropped because of the 4 Ace Limit.
For example, will Imperial players continue to pair Jendon with Maarek Stele? My prediction is that Jendon will only be included if the other 2 squadrons will greatly benefit from activating twice, such as Boba Fett, Mauler Mithel (assuming he can Move), Morna Kee, and IG-88.
Similarly, will Dengar and Jan Ors be used as often? Or will players switch to the generic JumpMaster and HWK-290 to use Intel?
Can you think of other Aces that might be less popular, or suddenly more popular, when the new 4 Ace squadron limit is introduced with CWA?