Another Twin Firespray list....

By Sasebo75, in X-Wing Squad Lists

I saw a list on youtube with Krassis and Boba and wanted to modify it a bit. Dropped Boba (what! I know, crazy!) and replaced him with Koshka. I really like the interaction with Snap Shot and Krassis's ability. With the extra points, i was able to get Captain Seevor as a annoying little jamming tool. What do you think? I'm iffy with the Marauder title so ..... any suggestions?

Koshka Frost (70)
0-0-0 (5)
Proximity Mines (6)
Marauder (6)

Ship total: 87 Half Points: 44 Threshold: 5

Krassis Trelix (65)
Snap Shot (8)
L3-37 (4)
Proximity Mines (6)

Ship total: 83 Half Points: 42 Threshold: 5

Captain Seevor (30)
Ship total: 30 Half Points: 15 Threshold: 2


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z106XWWW63W70WWW153WY107X256WWW43W70WWWY247XW&sn=Unnamed Squadron&obs=

Marauder isn't worth it unless you're taking it to take a gunner for some synergy.

Koshka wants a Rigged Cargo Chute.

I'd also drop L3-37.

Spend the freed up points on a hull upgrade, or pair of contraband cybernetics, and maybe one of the 2 point crews.

2 hours ago, Cerebrawl said:

Marauder isn't worth it unless you're taking it to take a gunner for some synergy.

Koshka wants a Rigged Cargo Chute.

I'd also drop L3-37.

Spend the freed up points on a hull upgrade, or pair of contraband cybernetics, and maybe one of the 2 point crews.

ok, that sounds good, will try that.

@Cerebrawl you dont think L3-37 is worth it?

1 minute ago, Sasebo75 said:

@Cerebrawl you dont think L3-37 is worth it?

Not on firespray, it's neat on JM5K though.

1 minute ago, Sasebo75 said:

@Cerebrawl you dont think L3-37 is worth it?

Not on firespray, it's neat on JM5K though.

I am a sucker for the less used firespray pilots.

Some good advice so far. L3 is great on firesprays that have Bossk or Han gunner on them but not so much in this list.

I fiddled around and came up with this using the same pilots.

Koshka Frost (70)
0-0-0 (5)
Concussion Bombs (3)
Contraband Cybernetics (2)

Ship total: 80 Half Points: 40 Threshold: 5

Krassis Trelix (65)
Snap Shot (8)
Boba Fett (4)
Concussion Bombs (3)
Contraband Cybernetics (2)

Ship total: 82 Half Points: 41 Threshold: 5

Captain Seevor (30)
Squad Leader (8)

Ship total: 38 Half Points: 19 Threshold: 2


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z106XWWW63W355W92WWY107X256WWW16W355W92WWY247X131W&sn=Unnamed Squadron&obs=

Seevor can now coordinate A focus to a Ship that might have had to boost or to a ship that took a Lock to get a double modded shot. I dropped the bombs down to concussion for points and to use with Boba crew on Krassis to allow the bombardment grow turn 1. Contraband is there because I had points but feel free to spend them anywhere else. I prefer deadman’s switch myself. With the bombs and rear arcs you really want to try and kite as much as possible. Contraband could be a great way to flip Koshka and still have mods to get the rear arc and bombs facing the right direction.

I’m going to try this out. Sounds like a heap of fun. Thanks for the inspiration and hope this helps!