Coconut hair General

By Constantine Valdor, in Star Wars: Armada Fleet Builds

Name: Tagge
Faction: Imperial
Commander: General Tagge

Assault: Opening Salvo
Defense: Asteroid Tactics
Navigation: Solar Corona

Onager Star Destroyer (110)
• Minister Tua (2)
• Weapons Battery Techs (5)
• Sensor Team (5)
• Quad Turbolaser Cannons (10)
• Orbital Bombardment Particle Cannons (5)
• Sunder (10)
• Electronic Countermeasures (7)
= 154 Points

Onager Star Destroyer (110)
• General Tagge (25)
• Strategic Adviser (4)
• Weapons Battery Techs (5)
• Sensor Team (5)
• Quad Turbolaser Cannons (10)
• Orbital Bombardment Particle Cannons (5)
• Cataclysm (5)
= 169 Points

Gozanti Assault Carriers (28)
• Agent Kallus (3)
• Comms Net (2)
= 33 Points

Gozanti Assault Carriers (28)
• Repair Crews (4)
= 32 Points

Squadrons:
= 0 Points

Total Points: 388

Maximum dice control except for An IF! ISD

Try to salvo as much as possible and recover that in 3rd turn.

Enough dice and acc for Starhawks, I feel the need for intel officer somewhere.

Thoughts?

I do think you'd have trouble with a fleet of small fast ships, or something like this:

Name: Untitled Fleet
Faction: Imperial
Commander: Admiral Motti

Assault:
Defense:
Navigation:

Imperial II (120)
• Admiral Motti (24)
• Strategic Adviser (4)
• Gunnery Team (7)
• Electronic Countermeasures (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Relentless (3)
= 175 Points

Gladiator I (56)
• Ordnance Experts (4)
• Engine Techs (8)
• Assault Concussion Missiles (7)
• Demolisher (10)
= 85 Points

Squadrons:
• Bossk (23)
• Morna Kee (27)
• Tel Trevura (17)
• 3 x VT-49 Decimator (66)
= 133 Points

Total Points: 393

Just a quick one:

Why not put hondo ohnaka on the spare officer slot you have on the gozanti?

He's only 2 points, so won't cut into your bid too much (although I'm sure you can trim 2 points if you need to)

What he does (which is really cool) is to get a confire token onto cataclysm in time for them to spend it at the start of the ship phase on turn 1 to place their ignition marker; allowing cataclysm to get a shot off on turn 1.

And before you ask, yes. The range on the obpc's will reach the opposing deployment zone. If you deploy opposite & they have to move forward before you activate you can actually get a really good shot off (dependent on how fast they're moving ofc). Also, the first turn is just about the easiest time to catch multiple targets with splash damage from the crit.

On 10/3/2020 at 5:03 PM, namdoolb said:

Just a quick one:

Why not put hondo ohnaka on the spare officer slot you have on the gozanti?

He's only 2 points, so won't cut into your bid too much (although I'm sure you can trim 2 points if you need to)

What he does (which is really cool) is to get a confire token onto cataclysm in time for them to spend it at the start of the ship phase on turn 1 to place their ignition marker; allowing cataclysm to get a shot off on turn 1.

And before you ask, yes. The range on the obpc's will reach the opposing deployment zone. If you deploy opposite & they have to move forward before you activate you can actually get a really good shot off (dependent on how fast they're moving ofc). Also, the first turn is just about the easiest time to catch multiple targets with splash damage from the crit.

Nah, Hondo is giving benefits to the enemy aswell.

OPBC first round shot won’t work if the opponent deploys behind 1,8 range even directly opposite of Cataclysm. The title if just there to catch people with Engine Techs and the likes, who think they can outrun the ignition marker.