I just wanted to go over the Republic AT-RT and explain why I think it’s hot garbage. I know that’s contrary to the consensus, but let’s see if I can’t change your mind.
To explain, I will be comparing the Republic version to the Rebel version, and I’ll try to explain why I think the Rebel version works and the Republic version decidedly does not.
First we can pretty much exclude everything that is identical in both version, but as they are worth mentioning, let’s get at her:
Both units have the same upgrade slots (Hardpoint and Comms) and have the same upgrade cards available at the same price.
Both units have Armour, Climbing Vehicle, and Expert Climber, all of witch help the RT stay on the table and give it versatility in movement. Without full Armour, the RT would not be on the table for long. The RT only has 6 health and a white defence die. If you haven’t seen an RT get one shotted, then you’ve lived a very sheltered life, as it’s not an uncommon occurrence, and with the amount of Critical now out there, not to mention the ever ubiquitous DLT from Stormtroopers with Impact 1, the RT stands little chance with full Armour, never mind with partial or none. For those of you who would like to see the RT make sense, I do agree at least in principle, but a movie accurate RT would probably run more like Tauntauns and nobody wants that, so moving on.
Both RTs have 6 Health, 4 Resilience and a melee weapon that has 3 red with Impact 1 and a decent Movement of 2.
Now we’ll look at the differences:
The native ranged weapon of the Rebel RT is range 1-3, 2 white dice, but the Republic RT has range 1-3, 2 white, 1 black, Critical 1 and Impact 1. Now this might seem like a huge difference, but to spend 65 points on a unit that only rolls 3 dice (and not good dice at that), isn’t very feasible. A Phase 2 unit of Clone Troopers only costs 60 points, can Fire support and gives a Surge Token that can be shared every round, or you can get a Phase 1 unit for 52 points, but both units will roll 4 black. Granted, the RT native ranged weapon has some nice keywords, but when you think the other two options can cap an objective and a naked RT won’t draw fire from troopers (a good reason to take an RT) cause it can’t do much in the way of damage, you can see a lack of value here. It is important to note that there have been some that have taken a naked Rebel RT or two into tournaments and have done fairly well with them, but against a player of equal or higher skill you just won’t be able to get away with those shenanigans, since any attempt to move the RT into melee range will cause focus fire on the RT and also the Rebel version is cheaper which makes such a play a little more viable, but we’ll get to that in a moment. The main thing is, most RT’s will use the upgrade from its Hardpoint and any native weapons will be ignored, so why the upgraded weapon? It’s like putting lipstick on a pig. Just a gimmick to make the Republic version look different from the Rebel version and it was one of the Dev’s worst ideas imho.
The Republic RT has Scout 1, a nice addition to the RT, or any mechanized unit in general, but let’s be real, we are talking about a 2 point upgrade on any other unit. This upgrade may be nice, but why add it? Again, I think Scout 1 was added just to give differences to the two units and Scout 1 and the native ranged weapon upgrade just do not warrant a 10 point increase imo. Both the ranged weapon and Scout 1 are the lipstick on this particular pig, don’t be fooled.
Lastly there is the native surges and price of each RT and they should probably be talked about in the same point. The Rebel RT comes in at 55 points, but the Republic RT comes in a full 10 points higher at 65 points. As I mentioned, the native weapon upgrade and Scout 1 should not increase the point cost that much as they’re mainly cosmetic, especially when the native weapon won’t even be used. So that brings us to the Surges. The Rebel RT only has a Surge to Crit and no defensive surge, but the Republic RT has Surge to Hit and a Surge to Defence. Removing Surge to Crit from the RT is huge and was the main attribute that makes the Rebel version viable. Normally the Rotary Cannon is taken for the RT which is 5 black dice. When people talk about the Rebel version, they talk about 5 black dice like you’re rolling the same dice pool as an AT-ST, but in truth they’re only rolling 1 more die than a naked Rebel Trooper or Phase 1 or 2 Trooper, or even Shore Trooper. When a naked trooper unit is talked about, they’re just considered padding, something to cap a back objective or increase the army’s unit count. Those units are not considered a threat, so what is it about the Rebel RT, that would illicit such respect? The Surge to Crit of course. Normally 5 black dice only have a 50% chance per die of getting a hit which would mean 2.5 average hits per roll of that dice pool. That may or may not (depending if you roll over or under average) even get past heavy cover. Adding Surge to Crit not only increase that average from 2.5 to 3.125 average hits per roll, but it doubles your chance of rolling criticals that get through cover and dodges. With that average of 3.125, it’s not just 1 past cover, but a possibility of more. This makes the Rebel RT not only good, but dangerous, though this doesn’t mean that a critical will be rolled on every attack, but the possibilities are there. Now look at the Republic version and Surge to Hit. That gives the unit 3.125 average hits per die pool roll, and only 1 past heavy cover. The Republic version has no greater chance of a critical than a naked trooper unit and with the amount of Surges available from the ubiquitous Aggressive Tactics upgrade and the Phase 2’s natural ability, what does an 85 point RT have over a 60 point naked unit of P2s? And that brings us to the Republic RT’s Surge to Defence. Is Surge to Defence equal to a 10 point increase over the Rebel RT? Surge to Defence does double the chances of rolling a block on a white defence die, but it should be pointed out that a white attack die with any kind of native surge has a 37.5% chance of hitting, and a white defence die with surge has a 33.3(repeating)% chance of defending. Attack dice always have a better chance than defence dice, or few units would be removed from the table. The true question is, is the Surge to Defence equal to or better than the difference between Surge to Crit and Surge to Hit (by about 10 points)? It’s true, the Republic version will have better staying power than the Rebel RT, but in that extra amount of time that the Republic RT is on the board, can it do equal or more damage than a Rebel RT would do in its limited time on the board? With only 3.125 average hits per roll and an average 1 hit through heavy cover, I’d say no. So why the extra 10 points? Is that the price of lipstick? Now it’s important to mention the argument that many have raised that a Republic RT with Surge to Crit would be broken when combined with Clone Trooper’s Fire Support, and that’s a fair point, it would be broken. But why wasn’t the Republic RT’s Rotary Cannons given Critical 2 or even 3, to cover any Surges rolled by its dice and not cover any dice rolled by Fire Support? Was the Republic RT only meant to be good when it was Fire Supported so that it’s Surge to Hit can come in useful? The truth is the Republic already has a unit that can do that, the BARC (which is over priced imho, but that’s another deep dive). So what the Republic RT is, is a confused mess, that is far too overpriced compared to any trooper unit that can be taken, and if there is a choice between taking the Republic RT or a Trooper unit or an ARC Stike Team, take the Trooper or ARCs 100% of the time.
Now it’s important to mention the Flamthrower Hardpoint upgrade. I will not even talk about the Laser Cannon, which I don’t think justifies its existence on either version of the RT. With a Flamethrower added to the Republic RT and its Surge to Defence, it may have the staying power to reach enemy trooper units to get off one or two attacks before being focused on out of existence. The Rebel version struggled with the Flamer upgrade and though some people did have some success with them, it was still hit or miss. I will admit, it’s unclear to me if the Republic RT and it’s defensive surge would be much better. I will leave that analysis to the numbers people, though if the Republic Flamer version is that much better, it will be a question of whether the RT can clear enough enemy points to equal its cost of 85 points before it is put down. If the Republic Flamer RT can take out enough enemy points on average to justify its existence, then it is relegated to being a Flamer unit and only a Flamer unit, but that still needs to be tested.
What could have been done differently and can the 10 point extra cost be justified. IMO, keeping the surge to hit, but adding Critical 2 or 3 to the Rotary Cannon May justify the extra cost. Without changing anything, I don’t think there is a way to justify the cost and even with it’s upgraded native weapon and Scout 1, it needs to be reduced 10 points to be viable. I know that makes the Republic RT with Surge to Defence, a better native ranged weapon and Scout 1, equal to the Republic version in points (75 points), but let’s look at other options right now in the Republic army. A Phase 2 Trooper unit with a Z-6 is 87 points which is 2 points higher than the current points of the Republic RT @ 85 points (with Hardpoint), but the P2s can cap objectives, share green tokens, gain a Surge Token each round, can Fire Support and have a stellar dice pool. Why would anyone take an RT that’s not going to live long (cause it’s a Flamer and needs to move in close) or doesn’t do a lot of damage (1 point on average past heavy cover) over the trooper unit? Or let’s even look at the reduced cost if the Republic RT cost as much as the Rebel (with Hardpoint @ 75 points). The Phase 1 Clone Troopers with Z-6 cost 77 points, again 2 points more than a reduced RT. P1s can do everything P2s can do with the exception of gaining a Surge, so is the 10 point reduction even worth it? I don’t think it is. Now I know there are some shouting at their computer screen, “it’s because the Republic units are too good”. First, I don’t think so, but that is an argument for another time. I am only talking about the RT currently and as many like to point out when one faction’s unit is cheaper than another despite both units being very comparable, “you must think of how that unit fits into each army when determining point values”. The only thing that can currently fix the Republic RT is by adding Critical 2 or 3 to the Rotary Cannon upgrade and even then it may need to drop in points by 5 (say Critical 3 - no drop in points, and Critical 2 - drop 5 points). Other than that we’re talking about a slightly better Flamer unit that isn’t taken often, especially competitively.
Anyway, that’s just my views. Did I change your mind, or do you still think the Republic RT is an awesome weapons platform? Did I miss something in my musings? Do you agree with my assessment and analysis, or did I miss or overstate some things. Let me know what you think, but please fly casual and remain polite. If you really like the Republic RT and you want to use it, my words shouldn’t stop you. Enjoy the units you want to enjoy, no matter what others think, but those others are entitled to have a differing opinion, so please try to be respectful. Remember, it’s not just what you say, it’s how you say it too. Peace.
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Edit and apology: My apologies to anyone who was interested or curious of this post and found my sniping comment. Not as an excuse, but as explanation, I over reacted to some haters. I have simply added the main issue to my ignore list. Again sorry about that, just got a little fed up. The original post has been re-entered if you’re still interested. And as far as one shotting a Republic RT, no it’s not common, but as someone who has had 3 of their own get one shotted (and no not all in one game either) and witnessed 2 other players’ RTs meet the same fate, and having heard still others complain of said phenomenon, it may not be common place, but not it’s not “winning the Lottery” rare either or even as rare as the RT detractors would like you to believe. Or dam I need buy some lotto tickets now!
Edited by JediPartisan