So, as a GM, I've been thinking about something. Since the release of Ascension, I've been making a more concerted effort in my games to give my players access to valuable contacts and allies that they can draw upon in the future, and giving them more of an opportunity to expand upon their influence web through their own actions (instead of simply handing out influence as a reward).
However, this (and in particular, the Ascension book cover) got me thinking: what about all those neat gizmos and gadgets, purity seals, unassuming-but-malevolent tomes, and other assorted oddities that Inquisitors and their acolytes are always lugging about? What about the inquisitorial swag? As a GM, I'm usually rather skimpy on the gear I let my players take - I'm a big fan of the good old fashion auto-pistols at stubbers, and my minions go down too quickly if everyone in the party is packing plasma and power weapons; those sort of rewards come from in-game play whenever possible.
But what about the other stuff? The non-combat artifacts, tools, relics, trophies, and leavings of warp-worshippers? I feel like I want my players to have a far bigger assortment of these types of items than they do already, so I'm going to be trying to work more of these into my plots. The 'how' isn't so much a problem for me as the 'what'. Any old chap can think to offer his players a rosarius or a malefic codex - but how about the really unique stuff, the oddities that can't be manufactured, only found?
I'd love to hear some suggestions for gadgets and swag that fit that category, whatever comes to mind; I'm always keen to see what other players and GMs can come up with. Feel free to also give any suggested rules for anything you might suggest, but not every item need have an in-game function - sometimes it's OK for it to just look 'cool'. Thanks in advance.