Decided to put together all the information about heroes we have so far. It would be awesome if anyone could add anything.
Dice:
Red (Fighting dice) - Dmg 1* / Dmg 2 / Dmg 3 / DNA / X / Villainy
Yellow (Power dice) - Dmg 1* / Dmg 2 / DNA / DNA / X / Villainy
Blue (Teamwork dice) - Dmg 1 / Dmg 2* / DNA / X / X / Villainy
*
My speculations
Heroes:
1. Cyclops
Hero card:
Dice - 2 Red / 2 Yellow
Health - 5
Optic Blast (Special ability) - Once per round, you may spend one (DNA) result to turn up to two of your dice to any (Dmg) result.
Assist card:
Dice - 2 Blue
Tactical training (Special ability) - You may turn one dice showing a (X) result to any result.
2. Storm
Hero card:
Dice - 1 Red / 2 Yellow / 1 Blue
Health - 5
Weather Control (Special ability) - Once per round you may turn one die to a (DNA) result.
Assist card:
Dice -
Lightning strike (Special ability) - After assembling your dice pool, you may train (DNA).
3. Wolverine
Hero card:
Dice - 3 Red / 1 Blue
Health - 6
The Best there is (Special ability) - Once per round, you may reroll any number of dice showing (DNA) or (X) results.
Assist card:
Dice - 1 Red / 1 Blue
Fastball Special (Special ability) - After assembling your dice pool, you may train (Dmg).
4. Angel
Hero card:
Dice -
Health -
(Special ability) -
Assist card:
Dice -
(Special ability) -
5. Armor
Hero card:
Dice - 1 Red / 2 Yellow / 1 Blue
Health - 6
Psionic Exoskeleton (Special ability) - You may spend any number of your (DNA) results as if each were a 2 (Dmg) result.
Assist card:
Dice - 1 Red / 1 Yellow
Psionic Smash (Special ability) - You may increase the value of one of your (Dmg) results by 1.
6. Beast
Hero card:
Dice - 2 Red / 2 Blue
Health - 5
Enhanced ability (Special ability) - Once per round, you may reroll any number of dice showing (Dmg) results.
Assist card:
Dice -
(Special ability) - After assembling your dice pool, you may train (X).
7. Colossus
Hero card:
Dice - 2 Red / 2 Yellow
Health - 8
Superhuman strength (Special ability) - Once per round, you may spend one (DNA) result as a 5 (Dmg) result.
Assist card:
Dice - 2 Red
Bodyguard (Special ability) - *When assigned damage to your character you may reassign that damage to Colossus instead.
8. Forge
Hero card:
Dice - 1 Red / 1 Yellow / 2 Blue
Health - 5
(Special ability) - *After assembling your dice pool, you may replace one blue die with one yellow die or one red die.
Assist card:
Dice - 1 Red / 1 Blue
The Right Tool (Special ability) - After assembling your dice pool, you may replace one blue die with one yellow die.
9. Gambit
Hero card:
Dice - 2 Red / 1 Yellow / 1 Blue
Health - 5
(Special ability) - *After you deploy you may train (Dmg) or (DNA).
Assist card:
Dice -
(Special ability) - *You may spend your (Dmg 2), (DNA) or (X) result to train the same symbol.
10. Iceman
Hero card:
Dice - 3 Yellow / 1 Blue
Health - 5
Freeze (Special ability)- Once per round when you reroll dice, you may ignore all (Villainy) effects
Assist card:
Dice -
(Special ability) -
11. Jubilee
Hero card:
Dice - 1 Red / 1 Yellow / 2 Blue
Health - 5
(Special ability) -
Assist card:
Dice -
(Special ability) -
12. Magik
Hero card:
Dice - 1 Red / 1 Yellow / 2 Blue
Health - 6
Stepping Discs (Special ability) - Once per round, you may spend one (DNA) result to turn up to three dice showing a (Villainy) result to any other result.
Assist card:
Dice - 1 Red / 1 Yellow
(Special ability) -
13. Phoenix
Hero card:
Dice - 3 Yellow / 1 Blue
Health - 5
Telekinesis (Special ability) - Once per round, if you have two or more dice showing (DNA) results, you may turn one of them to any result.
Assist card:
Dice - 1 Yellow / 1 Blue
(Special ability) -
14. Rogue
Hero card:
Dice - 2 Red / 1 Yellow / 1 Blue
Health - 6
Power absorption (Special ability) -
Assist card:
Dice - 1 Red / 1 Yellow
Energy Drain (Special ability) - You may spend one of your (DNA) results as a 5 (dmg) result.
15. Shadowcat
Hero card:
Dice - 2 Red / 1 Yellow / 1 Blue
Health - 5
Phasing (Special ability) - Once per round, you may spend a die to satisfy one requirement of the color that matches the threat tracker's position on the threat track.
Assist card:
Dice -
(Special ability) -
16. X-23
Hero card:
Dice - 2 Red / 2 Blue
Health - 5
Healing Factor (Special ability) - After your mission is completed, you may heal 1 dmg.
Assist card:
Dice -
(Special ability) -
17. Domino
(Print-and-play hero)
Hero card:
Dice -
Health -
(Special ability) -
Assist card:
Dice -
(Special ability) -