Right up-front, I'm going to point out I'm not a tournament player, which is why I'm asking the larger crowd to tell me just how bad this would be!
One thing I've noticed with the point costs is that it seems like FFG severely undercosts initiative values. They're basically fixed cost of 1 point per level - going from IN 1 to IN 2 costs 1 point, as does going from IN 5 to IN 6. So, raising a ship from IN 1 to IN 6 would cost a total of 5 points. This seems to bear out pretty well with most ship prices (especially if you look at rev 1 of the 2.0 points!)
This is part of what leads to ships in the middle ranges of IN not being terribly useful - IN 3 isn't really good at blocking or at being an ace, since IN 1 is cheaper, but IN 5 only costs 2 more points.
But what if the cost to increase initiative wasn't constant? What the number of points to go up was linear? IN 0 -> IN 1 cost 1 point. IN 1 -> IN 2 cost 2 points, all the way up to IN 5 -> IN 6 costing 6 points.
That would make the difference between an IN 3 ship and an IN 5 ship cost 9 points, instead.
Would this lead to more of the mid-range IN pilots being taken? Or would it just lead to the death of aces, and the domination of low-IN swarms?
What would be the effect on list building?