Advancing Careers

By RumblebellySugarmedo, in WFRP Rules Questions

I am slowly trying to figure out how the advancement works in WFRP 3ed.

Here are my questions:

1. Can a player, spending the appropriate amount of advances, who has not completed his current career, transition into a new career? For example, if my Reikland Hunter wanted to be a Scout, the only difference in traits is specialist and rogue. Therefore it would normally take me one advancement, except Reiklanders are Adaptable (1 less advance necessary). So does that mean after my first session, regardless of experience I could advance from Hunter to Scout while not completing the Hunter Career?

2. What do you take with you when you change or advance careers? Do you keep talents, stance, characteristics, skill training, actions, or specializations? I can't figure out exactly what transitions with you as you advance. I know the career talent card only transitions with you if you complete the career, but what about everything else?

Thanks!

RumblebellySugarmedo said:

I am slowly trying to figure out how the advancement works in WFRP 3ed.

Here are my questions:

1. Can a player, spending the appropriate amount of advances, who has not completed his current career, transition into a new career? For example, if my Reikland Hunter wanted to be a Scout, the only difference in traits is specialist and rogue. Therefore it would normally take me one advancement, except Reiklanders are Adaptable (1 less advance necessary). So does that mean after my first session, regardless of experience I could advance from Hunter to Scout while not completing the Hunter Career?

You can transition from one career to another at any point. If you haven't completed the first career you don't get to keep the Career ability from it when in your new career.

RumblebellySugarmedo said:

2. What do you take with you when you change or advance careers? Do you keep talents, stance, characteristics, skill training, actions, or specializations? I can't figure out exactly what transitions with you as you advance. I know the career talent card only transitions with you if you complete the career, but what about everything else?

You keep everything, though your stance track may change. If you bought additional stances in any previous careers these are added to the stance track for the new career.

You keep everything, but you lose the career special ability if you didn't complete the career and didn't get the dedication bonus.

Also, considering the in-character relevance of careers, you could restrict changing careers willy-nilly, and require PCs to justify that career in the game. Actually join the watch if you want to become a watchman, work as a scout if you want to become a scout, etc. (Although if you do that, I also recommend being more lenient about when PCs are required to leave a career: I'd allow more than 10 career advances, but that's a house rule.)

There is one thing that I don't get with advancing careers. When you change of career, do you keep your old carrer card?? not the career ability card but the actual career card... I mean if I'm an Elf envoy and then choose to become a student, can I still use my Reputation talents that I had while I was an Envoy?

Thx

No, you do not retain the career card itself, and you do lose the ability to slot talents that are not associated with your new career. You do retain those talents as you may be able to slot them in a future career. You can also slot them to the party sheet if appropriate (something my group takes great advantage of).

Hi, I am still reading the rulebook and I am a bit confused on career transition as well.

page 38 states:

The player should also take a new sheet from the character pad
to track the advances and experience for his character in the new
career. This is an important element to keep in mind – each career
is tracked on its own separate sheet.

So, the advances in basic skills from the first career are still recorded and shown on the first sheet, and the new advances in basic skills are recorded on the second sheet?

plutonick said:

So, the skills from the first career are still recorded and shown on the first sheet, and the new skills are recorded on the second sheet?

Not really. You should make running totals for stuff like yellow skill dice and white fortune dice, etc. The old career sheets are good for keeping a record of stuff like advances and equipment that don't need updating much. Most of my players write out all their old specialisations on the new character sheet, but one didn't bother. Basically update the new sheet with whatever you find useful, and don't bother with the rest. But all the stats on the new sheet should be the latest totals.

We kinda do something a little different. We start with 1 character sheet for your beginning career. Then when we change careers we copy that worksheet to a new one. Then we start a 3rd character sheet for the new career but also have 1 overall character sheet that just has all the information on it for all your careers. That way you have a sheet that shows your progress in each career and a much easier to reference cumulative worksheet that you actually use to play off. Yes it's more paperwork, but we like paperwork :)