I was toying around with this list to incorporate Norra's ability with the help of Kyle, Garven and Dutch to hit hard in the first initial joust. Have Norra get up close and personal and use her talent to survive hits. Even if she bumps, she should have a modded shot with her Advance Proton Torpedoes (thanks to Dutch and/or Kyle), while the others pass along focuses or evades when necessary. Was thinking on adding Engine Upgrade on Kyle but I think that would make him a expensive target. Any suggestions to make it better or more fun?
Kyle Katarn (33)
Jyn Erso (2)
Moldy Crow (18)
Ship total: 53 Half Points: 27 Threshold: 3
Norra Wexley (Y-Wing) (41)
Dorsal Turret (2)
Adv. Proton Torpedoes (5)
Ship total: 48 Half Points: 24 Threshold: 4
Garven Dreis (X-Wing) (47)
Servomotor S-Foils (0)
Ship total: 47 Half Points: 24 Threshold: 3
"Dutch" Vander (40)
Ion Cannon Turret (5)
Ion Torpedoes (5)
Ship total: 50 Half Points: 25 Threshold: 4
Total: 198
View in Yet Another Squad Builder 2.0:
https://raithos.github.io/?f=Rebel Alliance&d=v8ZsZ200Z48XWW40WWW156Y25XW137W134WWWWY6XWWWW142Y27XW138W135WWWW&sn=Unnamed Squadron&obs=