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Initial thoughts on Tie Heavy Cardia Academy Cadet (Craig Academy Cadet)
Incoherent not fully thought through notes based on exactly 1 highly questionable proxy game for why Craig is cool! (Hyperspace Only Context as usual)
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Durability
- Biggest problem for this dude is getting initiative killed after investing maybe 10+ pts of upgrades
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Craig can mitigate this though thanks to:
- 8 HP + 1 Agility + Re-Enforce
- Near Wookie Levels of Durability which I have never heard any complain about defense wise
- Vulnerable to crits...but still nice and tanky
- This is not a Tie Reaper or Kimogilia. Those cant Re-Enforce.
- What you do with the rest of your list while your opponent deals with Craig(s) is pretty key
- Probably going to think very carefully about not bringing any config and just Synched to keep the cost down given init kill risks
- Either way nicely durable ship that should be able to muscle through at least the first rd of combat with a Re-Enforce or Range Control
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All I will probably ask of Craig is that he survive at least the round 1 engage, after that is gravy.
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Medium Base
- Board Control is excellent and its a Good Blocker
- 4 Speed and 3 Speed maneuvers are fast on a med base
- Actually decent flankers as a result, makes it a little harder to slow roll though...
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Might get in the way of your own list a fair amount which is neat to play around.
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Dial
- Solid even without the dial config.
- 2 Hard Turns, lots of white in general.
- Blue Maneuvers are ok base with 1 forward + 2s
- White 1 banks mean you will bonk alot when trying to clear stress and shoot things in front of you
- 4 forward! 3 Talons.
- 1 forward and 1 banks = When in doubt just do those
- Red 3 turns and Red 1 hard turns are good for blocking, probably wont be used much but when the do itll be to get a key shot or block
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The Turn After the turn you rotate to rear arc can be a little weird but banks or talons help there.
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Actions
- White Re-Enforce is excellent and critical to why this ship works probably
- Red Barrel Roll to block better and adjust approach is good
- Native access to Target Lock is big and with Config this will probably be taking Locks often once in Range, opening up Talons + Locks if saved.
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Rotate + Calc linked is good for the rotate to rear arc pew pew rounds or the reverse when circling back around
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Magic Assisted Dial
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- Probably cheaper of the configs
- White Barrel Roll + More ways to clear stress
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Adds calc to natively enable Synched, though denying mods vs have a focus requires thonk
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Magic Assisted Mods
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- Spend Focus on Defense then Calc Calc
- Or just take Lock Action and Pop Pop
- Bonk and Mod anyway
- Conflicts with Craigs need to re-enforce sometimes
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Once things get in close your opponent can say "no" from R1 😢
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Synch Canon
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- With this thing Craig has B-Wing energy on offense.
- Makes the Tie Heavy/Brute feel like a totally different and chonky threatening ship
- These things are Bruisers! Brute Bruisers. Thats cool.
- This card completely changes hype level for this ship.
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Prorbably opportunity to downgrade this to Ion or AB to save on points further
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Engagement Stuff:
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1st Engage:
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Synched Magic Assisted Mods:
- Slow roll to the R3 engage ideally, focus, defend spend focus, calc calc pew pew deny range bonus.
- If in lock range, lock instead and Lock Calc Calc.
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Synched Magic Assisted Dial:
- Still slow roll to R3, focus or calc pew pew pew
- Guess focus alot more but thats still pretty good and normal
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Synched Magic Assisted Mods:
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2nd Engage:
- Drift to R1-R2 or Bonk. If Bonk and Magic Assisted with things at R2-3 Calc Calc for Offense
- Either way 3 dice shots, might get init killed here but thats fine the rest of your list exists
- If someone takes 2 rounds to kill Craig thats probably a win depending on pts
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3rd Engage:
- If still alive 2 hard turn or 3-4 speed move to clear things and set up rear arc + calc shot
- Or just hang out and Bonk again.
- Sometimes bank away from combat so you can set up a 2 hard back in at wherever things are for another shot
- Also totally ok to Talon here if it will set up a couple more shots from a lane, no big deal.
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4th Engage:
- Congrats Craig! You made it somehow?
- If you taking 3-4 shots with a Craig you are probably getting ridiculously good value
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Or your opponent just ignored him I guess
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1st Engage:
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Speculation Stuff:
- I have no idea on points....
- If i1 is 33 pts base + 6 pts for Synched + 4 pts for Magic Mods Config = 43 pts
- That would allow Vader FCS + Duchess + Craig + Craig which is kinda neat and all that I have tried so far
- If things get a little expensive fall back plan is just Synched or downgrading the Magic Mods Config to the Magic Dial Config.
- If the Synched + Mod Config ends up at like 40.....some really interesting lists would open up.
- Running one of the named Brutes with a talent + synched + config also seems pretty good as a standalone element of a 4-5 ship list.
- Intimidation is probably the first talent I would consider on one of the i3 or i4 pilots.
- Overall I am hyped to have a chonky B-Wing style ship in Empire. With enough upgrades it has Ten Numb or Braylen Offense Energy.
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