With Clones and Droids having their own (quite strong) faction abilities, what do you believe would be some potential faction abilities for Rebels and Imperials?
I don't play much Imps, so idk about them but some different ideas for Rebels that take into consideration their whole "Take cover/gurrilla warfare" idea:
- At the start of the activation phase, each Rebel unit in base contact with a piece of terrain gains 1 dodge token
Or
- When a Rebel unit performs a move action, if their final position is in base contact with a terrain piece, gain 1 dodge token
Or
- When a Rebel unit performs an attack, 2 friendly units at range 1 may gain a dodge token
Just some different ideas to give Rebels a bit more surviveability, and put Nimble on the board as a decent keyword. Option 3 kinda makes the generic 3-pip useless, but it kinda was in the first place...