Hi everyone!
I need a bit of help making this plot coherent and for it to resemble how things are in the real World so everything seems logical:
My players are on the way to find the Big Bad Guy of the campaign who lives in jungle planet. There he has clandestine labs producing a crazy new drug.
He also 'inherited' a company that produces underground fuel. Sold in barrels, this source of energy is still in use although it's not the primary source in the sector. He killed the old owner (that's the PCs connexion) and then try to incriminate the PCs. PCs had to leave the sector and forge new identities, one day they'll take revenge. They also nearly killed the BBG during the first game so he was left disfigured and wanting absolute revenge on them too. This happened about 1 year ago in game time.
Meanwhile, the company was sold to the Empire but some Empire people in this sector have become corrupt so there's some sort of arrangement between BBG and Empire agents (maybe they get a direct commision from smuggling drugs). BBG has the know how of the jungle planet and has a big security team of natives and workers. However the Empire is really struggling with personel so I can see how they would absorbe the current structure of the company.
-> Ok, so I have a clandestine labs in the middle of the jungle producing crazy pink drug extracted from crazy pink plants.
-> Then, I have refineries/factories where underground fuel is extracted, refined and put into steel drums. Somehow in some of these factories operators are chucking the pink drug in floating containers, inside the steel drums and then filled with fuel. Someone from the Empire is allowing it.
-> Barrels get shipped I guess to a planetary warehouse/industrial states? Or maybe a few warehouses?
-> Then in the same sector there is a planet that is the equivalent of a logistic platform where barrels can be distributed to other systems within same sector or to even outside the sector.
So, any tips on how do I make this not so straight to the point? I wouldn't like my players sneaking into the logistic platform, finding barrels, go to jungle planet, kill BBG. That's great but it has to be a bit more indirect. I feel corruption has to be more spread, in every step someone is getting a bit of extra cash or it's being coerced to this. Any tips on this would be greatly appreciated.
So far my PCs have the BBG's name but he's gone ghost in their home planet, also uses a nickname so it's very hard to find. BBG has arranged a bounty on their heads so they know it's not wise to go there yet without more info.
They also have a name of a corrupted Imperial agent but this guy is sneaky himself. They don't even have a proper description and he might be using an alias.
By order of the Sector Moff, Imperial Security Bureau is actually investigating both the PCs (only have loose descriptions and they were in disguise so they don't have much) and also the Corrupted Imperial. But I don't know how to translate this proper into action. I want the Empire to be proactive and moving on with their investigations. It'd be nice a crazy scene where Corrupted Imperials + ISBureau agents + PCs fight.
Any tips/ideas would be greatly welcome!