Thane Kyrell (48)
Adv. Proton Torpedoes (5)
R3 Astromech (3)
Servomotor S-Foils (0)
Ship total: 56 Half Points: 28 Threshold: 3
Ten Numb (48)
Hull Upgrade (3)
Stabilized S-Foils (2)
Ship total: 53 Half Points: 27 Threshold: 5
Braylen Stramm (52)
Hull Upgrade (3)
Ship total: 55 Half Points: 28 Threshold: 5
Jake Farrell (36)
Ship total: 36 Half Points: 18 Threshold: 2
Total: 200
View in Yet Another Squad Builder 2.0:
https://raithos.github.io/?f=Rebel Alliance&d=v8ZhZ200Z9XW134W4WW142Y74XWWWWW164W313Y73XWWWWW164WY50XWW&sn=Unnamed Squadron&obs=
So I keep circling back to 4 ship rebels when I go to build with them, the points just count so nicely, but I need some advice from people that have been playing more recently.
The idea is have Thane and jake threaten fully modded 5 dice on one side, while the b-wings are both super accurate and durable anvils that can't be ignored either.
However, if I strip away the hull upgrades and toys on the X, it could be Luke instead. Changing the 1/2 points threshold on both B's seems great, but independent fully modded red dice allowing jake to help the B's also sounds awesome. Which do you guys prefer?
Edited by Nyxen