From how I read the cards, these two cards work together. Is this correct? (Assuming you spend the token or the dial)
Director Krennic & Heavy Fire Zone?
Correct. However as the only Imperial ships with 2 blue flak is the ISD2 and the Command Prototype, I hardly see it worth the opportunity cost (especially the officer slot).
Perhaps after the activation rework, if Strategic Advisor will not be stapled to the ISD.
Edited by RimsenI'm not saying it's good , good, but an Assault Prototype with Krennick, Kallus, Heavy Fire Zone, Linked Turbolaser Towers and Ravager sounds kinda fun, throwing up to 7 red dice at long range, and rerolling a total of 10 times. It's not even that specialized, since three of those five has good utility against ships as well.
Edited by Indecisive MogwaiThere's always a Warlord VSD1. With ship title, Gunnery team and the cards above it's 100pts for a flak boat that can reliably put 2 damage on each squadron it shoots at, providing you can deliver CF tokens to it.
Or you could just table your opponent instead
As soon as you overload a ship with anti-squadron tech you will get matched up with a squadronless list.
2 hours ago, Thrindal said:As soon as you overload a ship with anti-squadron tech you will get matched up with a squadronless list.
Honestly I wouldn't regret running that build with Gunnery Team > HFZ (pretty sure that's the absolute last choice for a weapon team.) Anti-squad tech is cost-effective on an SSD, the real sacrifice is the upgrade slot.
1 hour ago, The Jabbawookie said:Honestly I wouldn't regret running that build with Gunnery Team > HFZ (pretty sure that's the absolute last choice for a weapon team.) Anti-squad tech is cost-effective on an SSD, the real sacrifice is the upgrade slot.
I might be misunderstanding you here, but Heavy Fire Zone is a Turbolaser upgrade, not a weapons team?
On 9/15/2020 at 6:56 AM, Rimsen said:Correct. However as the only Imperial ships with 2 blue flak is the ISD2 and the Command Prototype, I hardly see it worth the opportunity cost (especially the officer slot).
Perhaps after the activation rework, if Strategic Advisor will not be stapled to the ISD.
Could be worse. Could be the ships interested on HFZ wouldn't have a long range red anti-ship battery. At least they have.
5 hours ago, Thrindal said:As soon as you overload a ship with anti-squadron tech you will get matched up with a squadronless list.
That's true, but Krennic is good for ships as well as squads. Warlord is, too, so with a Warlord/Krennic/HFZ combo all you're spending is 6pts to give you the red dice range for the flak. The ship remains useful in anti-ship situations.
9 hours ago, Thrindal said:As soon as you overload a ship with anti-squadron tech you will get matched up with a squadronless list.
This is the way.
9 hours ago, Thrindal said:As soon as you overload a ship with anti-squadron tech you will get matched up with a squadronless list.
Yup. I tried out Kallus and HFZ on Vassal once and faced @MandalorianMoose 's triple Onagers.
Looking at LTTs, maybe the designers are addressing the issue of flak upgrades being all or nothing. Providing cards with dual utility so they aren’t a total waste of points when facing fleets without squadrons?
15 minutes ago, Church14 said:Looking at LTTs, maybe the designers are addressing the issue of flak upgrades being all or nothing. Providing cards with dual utility so they aren’t a total waste of points when facing fleets without squadrons?
I'm hoping we'll see more of that kinda multi-purpose upgrades in the future, but I don't know if its going to be a trend. Heavy Fire Zone came out after LTT. Here's to hoping.
6 hours ago, flatpackhamster said:That's true, but Krennic is good for ships as well as squads. Warlord is, too, so with a Warlord/Krennic/HFZ combo all you're spending is 6pts to give you the red dice range for the flak. The ship remains useful in anti-ship situations.
Problem with Krennic is he doesn't work at close range so as soon as the squads close (usually pretty quickly unless you can tie them up at long range with your squads) he becomes useless. I actually think Krennic is overcosted based on his restrictions.
27 minutes ago, Thrindal said:Problem with Krennic is he doesn't work at close range so as soon as the squads close (usually pretty quickly unless you can tie them up at long range with your squads) he becomes useless. I actually think Krennic is overcosted based on his restrictions.
And HFZ is useless if your opponent's squads are engaged with yours. That's one big problem with the combo: it's only useful if your opponent left his unengaged squads in your medium-long range.
With Warlord, you also have the issue of needing those squadrons to be unobstructed at medium-long range.
5 hours ago, Green Knight said:This is the way.
This is the way
4 hours ago, Ginkapo said:This is the way
This is the way