Here are 2 fleets that I want to try out this week against my friend. Open to suggestions since I hardly run Ackbar
Fleet 1: Name: Ack Ack
Faction: Rebel
Commander: Admiral Ackbar
Assault: Most Wanted
Defense: Hyperspace Assault
Navigation: Solar Corona
MC30c Torpedo Frigate (63)
• Skilled First Officer (1)
• Ordnance Experts (4)
• External Racks (3)
• Enhanced Armament (10)
= 81 Points
MC80 Command Cruiser (106)
• Admiral Ackbar (38)
• Kyrsta Agate (5)
• Engine Techs (8)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Linked Turbolaser Towers (7)
• Defiance (5)
= 180 Points
GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 53 Points
Squadrons:
• Biggs Darklighter (19)
• Jan Ors (19)
• 2 x X-wing Squadron (26)
= 64 Points
Total Points: 398
The goal with this fleet was to test Ackbar and see what I like and don't like about his ability and if he is really worth 38 points.
Fleet 2: Only 75s Fleet
Faction: Rebel
Commander: Kyrsta Agate
Assault: Surprise Attack
Defense: Fleet Ambush
Navigation: Minefields
MC75 Armored Cruiser (104)
• Strategic Adviser (4)
• Local Fire Control (4)
• Electronic Countermeasures (7)
• External Racks (3)
• Leading Shots (4)
• Linked Turbolaser Towers (7)
= 133 Points
MC75 Ordnance Cruiser (100)
• Kyrsta Agate (20)
• Walex Blissex (5)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• External Racks (3)
• Assault Concussion Missiles (7)
= 146 Points
GR-75 Medium Transports (18)
• Leia Organa (3)
• Comms Net (2)
= 23 Points
GR-75 Medium Transports (18)
• Toryn Farr (7)
• Comms Net (2)
• Bright Hope (2)
= 29 Points
Squadrons:
• Biggs Darklighter (19)
• Jan Ors (19)
• 2 x X-wing Squadron (26)
= 64 Points
Total Points: 395
The goal of this fleet is to get the Ordinance cruiser in hard and fast. If it dies it dies in a blaze of glory and black dice. Then the Armored Cruiser comes in and finishes.