This build is currently unbeaten, but i am looking at ways to make it stronger without compromising too much on it’s current strenghts.
Build outlined below and discussion of the build below that....
Primary - Star Dreadnought Assault Prototype
Author:
Baudolino
Faction:
Galactic Empire
Points:
400/400
Commander: Moff Jerjerrod
Assault Objective:
Surprise Attack
Defense Objective:
Fleet In Being
Navigation Objective:
Solar Corona
[ flagship ]
Star Dreadnought Assault Prototype
(250 points)
- Moff Jerjerrod ( 23 points)
-
Annihilator
( 8 points)
- Captain Brunson ( 5 points)
- Reeva Demesne ( 4 points)
- Expert Shield Tech ( 5 points)
- Gunnery Team ( 7 points)
- Quad Laser Turrets ( 5 points)
- Point-Defense Reroute ( 5 points)
- Linked Turbolaser Towers ( 7 points)
- Quad Battery Turrets ( 5 points)
- Heavy Ion Emplacements ( 9 points)
- Leading Shots ( 4 points)
=
337
total ship cost
Gozanti-class Cruisers
(23 points)
- Repair Crews ( 4 points)
=
27
total ship cost
1
IG-88
( 21 points)
1
Mauler Mithel
( 15 points)
=
36
total squadron cost
Fleet created with Armada Warlords
http://armadawarlords.hivelabs.solutions/view_list.php?token=242737
Discussion:
Works equally well regardless of whether you’re player 1 or 2.
Personally I feel SSD excels as player 1.
The build is especiallygood versus Squadron heavy builds and MSU lists.
It’s extremely fun getting shot by a TRC CR90 only to Brunson the double hit, brace and finally shield tech the last dame and thus reduce 4 damage to 0. With Reeva demesne to flip a defense token and repair crew to pick up stray damage, this build can truly take a beating.
It cannot take down other SSDs or Starhawks. The times i’ve faced a starhawk i’ve simply flown passed, not engaged it, and mopped up everything else on the board.
It only has 2 squads, but these are exactly the sqauds you need. I’ve tried IG88B, but with counter 2, i’m getting more mileage from the IG88. Though it is really cool when you do manage to get the B variants ability. Purpose of the two squads is to hang back and wait for the enemy squads to enter blue range of you SSD flak. At that point IG88 engages and ties down as many as possible. Mauler mithel follows suit and engages as many as possible to deal the damage bonus. Mauler attacks a different target than IG88; because the point isn’t to destroy anyone, but to engage and weaken as many squads a possible so the SSD can mop up. This is working so well that i’ve actually had my squads survive engagements against 6 enemy squads in 2 out of 6 games. They never survive against Sloan though.
I would like to see greater damage projection, but the math doesn’t really change. Regardless of what i do, I don’t seem to find a way to beat the starhawk or another SSD.
Any suggestions that would take this build a step further?