Just brainstorming. I recently scored nicely-priced used models for the YT-2400 and the HWK-290, and have Scum and Rebel Conversion Kits to supply the cardboard. I'm aware of the "old" Han double-tap combo that was halted with errata. Beyond that, casting about for some fun FLGS game-level lists that leverage them to entertaining advantage. This is a two-ship that's a very rough first crack.
Dash Rendar (85)
Trick Shot (4)
Bistan (10)
Perceptive Copilot (8)
Outrider (14)
Contraband Cybernetics (2)
Ship total: 123 Half Points: 62 Threshold: 5
Jan Ors (41)
Elusive (3)
Nien Nunb (5)
Shield Upgrade (6)
Engine Upgrade (2)
Moldy Crow (18)
Ship total: 75 Half Points: 38 Threshold: 3
Total: 198
View in Yet Another Squad Builder 2.0:
https://raithos.github.io/?f=Rebel Alliance&d=v8ZsZ200Z39X133WW77W54WW157W92Y46X119WW52W165W107W156&sn=Dash's Drinking Buddies&obs=
Two crits right off the bat are: two-ship lists are supposed to be a bear to play properly, and any single ship over 100 points is a real magnet for getting lots of half-points. True confession: I basically piled on useful-seeming mods until I ran out of points. The theme here, if theme there is, is Dash wreaking havoc with Jan playing wingman and offering some support. She has a little help clearing stress and can also deal respectable attacks as the opportunity arises.
More than happy to get some more-experienced feedback on how to tweak this hot mess into something to reckon with.