So... I4 with 4 ships to me seems like a good goal. I5s x 4 start creeping into tie-figher land for an imperial player. The cherry on top is force. Agility (which can super fail) but behind 2x force tokens each feels a lot like 4x jedi for the republic player. The issue (just like jedi) is that Tie v1 hits like a wet noodle most times so secondary munitions are very helpful, think I3 inq, fcs, concussion. (Does anyone else miss 1.0 FCS? "After you perform an attack, you may acquire a target lock"... BONKERS and no, no I don't. Anyways. I'm continuing to tweak but:
Fifth Brother (42)
Instinctive Aim (1)
Homing Missiles (5)
Seventh Sister (43)
Instinctive Aim (1)
Concussion Missiles (6)
Grand Inquisitor (52)
Brilliant Evasion (3)
Lieutenant Kestal (30)
Barrage Rockets (8)
Total: 191
Okay grand inq is I5 but force am I right? So each of them can hit with 3-4 dice at range 3. Kestal is objectively TERRIBLE but is the cheapest I4 in the game. Seyn + marksman is great as well. So my thoughts: Great dials, great green dice backed up with passive mods, hits at range3 double mod if needed, I4 and up, deepish bid, semi passive sensors with instinctive aim but can still pull an evade action to tank big shots. Let me know your thoughts.
-NaKoaLani
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