Have not seen it mentioned and did neither turn up on a search, but on sep 4th came a new version of FFG's AI:
"-The attitude of each solo ship is now persistent from round to round, portraying the individual pilot’s perspective on the battle, limiting their maneuver choices to those better suited to their situation, and changing when they inflict damage on their foes or receive it in return.
-Several maneuver results have changed on the approach charts, as have some action priorities, with less common actions like repairing damage cards or reloading ordnance moving to a fourth “Recovery” attitude.
-The introductory scenario has also been updated with starting attitudes for all solo ships.
-Significant changes to the approach charts to improve solo ship maneuver choices.
-Modifications to Approach Roll for stress that factor in the Recovery Attitude shifts.
-Tally Marker for specific objective scenarios.
FEEDBACK When providing feedback on this version, please focus on how the changes to the Attitude system affect the experience of game play".
AI ships near the board edge do not longer get disarms, so that can no longer be gamed to the player's advantage.
Solo ship with target lock choose that ship as tally in most cases (helping he problem that TL did not really matter in v1, making e.g. TIE bombers pretty toothless).
Have not had the time yet to really analyse the changes in depth, neither to put it to test on board.