14 hours ago, Khobai said:clones are definitely not costed consistently with other units in the game.
for example compare shoretroopers to clone trooper mk1s.
shoretroopers are 13 points each with a black attack die and a red defense save. with the ability to only sometimes get an aim token after the recent nerf.
clone mk1s are also 13 points each with a black attack die and red defense save. but they also get broken standby token sharing AND firesupport EVERY TURN.
1. First of all. Units are balanced in faction as well as against units of other factions. Certain factions don't have access to certain things, or don't have access to the same quality of a similar unit. This influences their cost and usefulness.
2. P1 clones have to be issued an order to get fire support, which when used, essentially 'wastes' an activation. It's a double edged sword.
Similarly, shore troopers only get their bonus when issued an order, plus they have access to veers using a single action to launch out 2-3 aim tokens, PLUS they give free orders to emplacement troopers, which can be given targeting arrays to get even more aims.
I think the two units are pretty similar in balance, even if clones have green token sharing, because clones need to siphon the effectiveness of other units in their army to get those green tokens, imperial shores do not.
20 hours ago, SailorMeni said:Do you honestly believe that Phase 2 are costed adequately?
Actually FFG already published an upgrade for Phase 1 that makes them very similar to Phase 2: The clone captain.
Training Upgrade for both, exhaustible suppression ignoring Vs courage 2, extra trooper Vs reliable 1.
The captain costs 17 points, 9 points more than just picking Phase 2s (7 if you factor in the more expensive Z-6).
If you price Phase 2s matching those points I bet people would still use them extensively, but probably can't spam them any more. And there would even be an alternative that is completely useless otherwise.
So maybe not 8 points per rule, but easily 5.
I also believe that if the training upgrade wasn't so easily accessible for clones that you can fit it on 3-6 units, standby sharing would be much less of an issue.
3. Yes they are costed appropriately. They are 15 points for a 1 wound red die. When they die, that's a lot of points down the drain for a core unit.
P1 with captain + z6 is 94p VS. P2 with z6 which is 87p. (just leaving out overwatch for now as both would be getting it anyway) There is only a 7p difference between the P1 and P2 squads. The P1 get an extra guy and can ignore suppression for one round (because good players hardly use refresh actions), while P2 get native courage 2 and reliable 1. I really don't get what you're arguing here, because the two units are comparable.
11 hours ago, thepopemobile100 said:Except that isn't true at all. A lot of stuff completely lacks surges. Both Vaders, B1 and B2 droids, Greivous, AAT, and IRG all lack any kind of surge (probably more, that's off the top of my head). The only faction that has surge on everything is the Rebels and they aren't exactly a pillar of power
4. Almost all of GAR lacks surge! So they are almost always trying to get aggressive tactics or surge tokens in other ways. Essentially paying a tax for it.