So, because Conc Bombs deal a card, they open up the following:
1. Bomb Wullfarro w/Hull Upg turn 1. Wullf takes the strain.
2. The bomber reloads so as to prevent the carpet bombing effect.
3. Few turns later, you enter engagement w/Wulf having his ability and shields up, and still having 3 conc bombs on the bomber.
You could also do the same for a mini-swarm of some sort led by a Saw Gerrera U-Wing. Get some B-Wings w/hull upgrades and a Y-Wing with Concs. Bomb everybody turn 1, reload, and then enter combat with full shields and rerolls.
Are there any other situations where Concs could help you trigger the "damaged" condition while still keeping up shields? Or, is Saw U-Wing and Wullf about it? (Hypothetically Chopper crew as well, but then you would be constantly flipping that 1 card).
If FO could take bombs, you could put Rush up to Init 6 right away I suppose.
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P.S. Usually I think cards that damage your own ships as a "cost" never pay themselves off as having more HP is almost always better in a game where a 1 HP ship can be the difference between winning or losing. But, Concs seem to let you trigger right away abilities that are costed w/the idea that they will not be in play until mid game, so perhaps it may be worth it?
Edited by HanScottFirst