A thread based off of the start of a conversation off the topic of it's thread.
With ARC's and ATRT's coming out, discussion started about how Clone Commandos might be added into the game and how they would operate.
My own two cents is that I like the idea of getting them in similar fashion to Inferno Squad or Clan Wren where there is a generic squad that can be taken as well as a named squad. I personally feel like the Bad Batch would work better as their own unit, or possibly as an Operative (Hunter) with Companions (similar to K2S0 or ID-10), that way you can run as many or as few as you'd like. For the commandos themselves, a generic squad could take keywords such as Reliable and Infiltrate or perhaps even Impervious over something like Infiltrate . Maybe Delta Squad could be a named group, or you could simply have a mix and match squad of both Delta and Omega (from the books).
As for the Bad Batch, I think it would cool to run them similar to how Iden can bring ID-10 and Cassian can take K2S0 but expand it so the base unit (Hunter) can bring along Wrecker, Tech, and Crosshair as extra firepower. If it ran like an operative, then they could get a unique command or two based on who they bring in the squad or they could simply have "Secret Mission" to fit their more flexible general mission parameters.
Of course, I'm no game designer and the Commandos are among my favorite groups in the Star Wars universe, so of course I'm going to consider them stronger in the game than would probably be balanced, but I'd love to hear other takes and opinions!