For some reason, people are starting to bring out the heavy hitters and get them on the table. I don't see why π
But anyway, I thought I'd share a few flavors of heavy hitters to use in coming weeks.
Holo + Upsilons. I love this because Holo can easily shed negative tokens to the Upsilons who can more or less deal with them. Could also be used to set up a target lock if Holo isn't entering the fight.
Starkiller Base Pilot (58)
Biohexacrypt Codes (1)
Ship total: 59 Half Points: 30 Threshold: 6
Lieutenant Tavson (64)
Collision Detector (6)
Ship total: 70 Half Points: 35 Threshold: 6
"Holo" (53)
Daredevil (2)
Pattern Analyzer (5)
Proton Rockets (6)
Ship total: 66 Half Points: 33 Threshold: 2
Total: 195
View in Yet Another Squad Builder 2.0:
https://raithos.github.io/?f=First Order&d=v8ZsZ200Z288XW202WWWWWWY289XWWWWWW112WY382X117W206W102W&sn=Holo %2B Upsilon&obs=coreasteroid5,core2asteroid1,core2asteroid5
This one is pretty evident and has shown success in the GSP events. All i5's is nice. Rey hits hard and the other A's have good ways to modify their dice to put on damage. What I love about this list is it has a clear path to victory. I just I need to trade Rey for more than she's worth then either pick off what's left or dodge the best I can with the A's depending on the table state.
L'ulo L'ampar (43)
Heroic (1)
Predator (2)
Ship total: 46 Half Points: 23 Threshold: 2
Zizi Tlo (41)
Heroic (1)
Crack Shot (2)
Proton Rockets (6)
Advanced Optics (4)
Ship total: 54 Half Points: 27 Threshold: 2
Rey (68)
Rose Tico (9)
Korr Sella (6)
Finn (10)
Rey's Millennium Falcon (2)
Ship total: 95 Half Points: 48 Threshold: 6
Total: 195
View in Yet Another Squad Builder 2.0:
https://raithos.github.io/?f=Resistance&d=v8ZsZ200Z239X172W127WWY387X172W116W102W186Y244XWW173W245W174WWW193&sn=Unnamed Squadron&obs=