Rainbow Mika Earth/Water with very strance CC's

By player1402297, in UFS Deck Building

Link to Q+A thread that inspired me to build this: new.fantasyflightgames.com/edge_foros_discusion.asp

RAINBOW MEEEEEEEEEKA!!!

If you were to ask me if I was a player or a collector, I’m definitely on the player side.

That being said, I like the fighting games UFS is based on and do try to collect the cards of my favourite characters from those games (BONNIE!!!).

Mika is one of my favourite characters. Back in block 1 I had a Void Promo Mika Hibernation/Heavenly Dynamite mill deck running around that was fun to play (Heavenly Dynamite Enhance for ~22 cards milled from deck!).

I always wanted to “get around” to building the new Mika when she was released. Imagine then, how awesome it is that the new Mika is very playable.

::R.Mika::

Attacks: 7
4x 7/1 Feline Spike (Water)
3x 7/1 Darkness Blade (Water)

Actions: 12
2x 0/4 Clean Rematch (Earth)
4x 3/5 Rejection (Water)
3x 5/4 Tag Along (Earth/Water)
3x 4/4/5 High Tide (Water)

Assets: 4
4x 0/6 Owlface (Infinity)

Foundations: 36
4x 0/0/4 Dancing Battle Kabuki (Earth)
3x 0/5 The Tae Kwan Do Zephyr (Earth)
4x 1/4 Huge Wrestling Army (Earth)
4x 1/4 Battle Prowess (Earth/Water)
3x 1/5 Dormant for Millions of Years (Earth/Water)
4x 1/6 Blinding Rage (Earth)
4x 2/4 Amy’s Assistance (Earth)
2x 2/5 Cutting Edge (Water)
4x 3/4 Chinese Boxing (Water)
4x 3/5 Program Malfunction (Earth/Water)

Side Deck:
1x Tag Along (Earth/Water)
4x SoC (Infinity)
3x Meta

To clarify, Mika's second E: allows her to throw out a reversal PRIOR to an opponent's attack doing damage. She doesn't need to block to play this Reversal and still gets to play a normal reversal after the opponents attack resolves as per the standard block-reversal rules and keywords

Essentially, this means you can Spike an opponent, in their turn, before their attack resolve

There are SO many setups and possibilities for Mika it’s fantastic. Really, Annu Mutsube should be in here. There is no logical reason not to run (other than illogical bizarreness such as this...) it if you’re going the Spike route.

I’ve been wanting for a long time to make a deck running both Feline Spike and Darkness Blade just for fun. With High Tide as a 5cc, Mika can run this strange setup with 7x 1cc’s and 52x 4+cc’s which, when coupled with the massive numbers of low-difficulty foundations may just turn out to be quite good!

1cc's aren't so much a problem, as long as you play round them early game. First turn with your 1cc’s around, the best difficulty split is a 1-0-2-1 playing sequence for your cards. This way, you auto-pass your first two and have a decent shot at the last two.

Darkness Blade and Feline Spike, plus Malfunctions, Boxings, Capoeiras and other fun things should be very annoying. Especially Darkness Blade’s E: matched with Chinese Boxing and Shooting Capoeira for ridiculous amounts of commit.

Also worth remembering, Mika gets more mileage out of High Tide than most of the other characters (using the 5cc for her redux in Block 3 post-Clones).

Given the current environment and the massive amounts of foundation destruction, Clean Rematch is there to go-fish Blinding Rage. This might mean missing out on some fun stuff, but at least safeguards your foundation base.

As already said, there are many, many cards that could have gone in here instead; ***/Glare, TKD Zephyr, Annu Mutsube, Yugao, Sardines, Huge Appetite, Bath House… tweaking and refining this thing is going to be hours of fun!

Also, just to confirm, this is fully built and sitting in a deck box.

This is absolutely amazing. Brilliant. Dare I say, GODLIKE?

1) How do you get the momentums for Spike? Anything past Dancing Battle Kabuki?

2) Bust a Cap and China Box are awesome especially with Darkness Blade, but you're only 6HS with VERY small options for dual-symbol with your Earth base. You might end up with opening draws of China Box, China Box, Huge Wrestling Army, Olcadan's, <orange/blue cards>, and have a matchup where you can't afford a lame T1 with 2 bad foundations or 2 not-bad foundations with a very real risk of failing. If this were my deck, I'd cut them both in a second for Cutting Edge and either Human Weapon of Steel or Altered Mind and Body (which chain Earth+Water for blocking, and make you even harder to kill).

3) Definitely add a sideboard; you won't always need Clean Rematch.

But like I said at the start of this post, awesome. It's like 1CC Akuma, but with Earth

( another bone to pick with FFG: let us read the OP when we're writing a reply, it's really unhelpful in Deck Building threads where the OP needs to be referenced for every other word -_- )

Thanks Wafflecopter, comments below:

Wafflecopter said:


1) How do you get the momentums for Spike? Anything past Dancing Battle Kabuki?

Sadly nothing else, just momentum through Kabuki and plain old hitting them. Earth doesn’t have much momentum gen. It’s not really a problem, what you lose in momentum gen speed, you make up for in control and disruption.

2) Bust a Cap and China Box are awesome especially with Darkness Blade, but you're only 6HS with VERY small options for dual-symbol with your Earth base. You might end up with opening draws of China Box, China Box, Huge Wrestling Army, Olcadan's, <orange/blue cards>, and have a matchup where you can't afford a lame T1 with 2 bad foundations or 2 not-bad foundations with a very real risk of failing. If this were my deck, I'd cut them both in a second for Cutting Edge and either Human Weapon of Steel or Altered Mind and Body (which chain Earth+Water for blocking, and make you even harder to kill).

In terms of the water/earth thing, I’ve been playing Huitzil consistently for two sets. Running tri-symbol Huitzil is farily easy, through all the different symbol sharing of DBK, Amy, Prog Malfunction, Chinese Box, Tenacious, Battle Prowess and Dormant. That’s kind of why I was running that set-up here, …which doesn’t work so well without the Order symbol!

I can’t really do without Chinese Box. The interaction between this, Prog Malfunciton, Owface, Darkness Blade and protection through Blinding Rage is too good to pass up.

Shooting Cap, after looking at it, doesn’t actually work in this deck. Because of Mika’s timing, her attack is played before the opponents damage (and including effects based upon opponents dealing damage) resolves. So your foundations targeted with Shooting Cap don’t ready until after your attack is resolved as the opponents damage step is directly after your own damage step. Hence that got cut.

Chesters Backing also got cut, both to aid the splits and because the difficulty of the card doesn’t really seem right with the deck.

This leaves more room for Earthiness. Dormant for Millions of Years provides a bit more water splash and helps in the commit game.

TBH, I’m not a fan of either Human Weapon of Steel or Altered Mind and Body, they don’t seem to “do” enough on their own to justify their slots based on anything other than their symbols.

Cutting Edge I've never found terribly useful. Will give it a try and see if my opinion changes on it this set.

3) Definitely add a sideboard; you won't always need Clean Rematch.

5 Sideboard cards were easy to add. The other three really can float, depending on meta.

This is the updated list (sadly my “Edit” button for the original post seems to have vanished):

::R.Mika::

Attacks: 7
4x 7/1 Feline Spike (Water)
3x 7/1 Darkness Blade (Water)

Actions: 12
2x 0/4 Clean Rematch (Earth)
4x 3/5 Rejection (Water)
3x 5/4 Tag Along (Earth/Water)
3x 4/4/5 High Tide (Water)

Assets: 4
4x 0/6 Owlface (Infinity)

Foundations: 36
4x 0/4 Dancing Battle Kabuki (Earth)
3x 0/5 The Tae Kwan Do Zephyr (Earth)
4x 1/4 Huge Wrestling Army (Earth)
4x 1/4 Battle Prowess (Earth/Water)
3x 1/5 Dormant for Millions of Years (Earth/Water)
4x 1/6 Blinding Rage (Earth)
4x 2/4 Amy’s Assistance (Earth)
2x 2/5 Cutting Edge (Earth)
4x 3/4 Chinese Boxing (Water)
4x 3/5 Program Malfunction (Earth/Water)

Side Deck: 8
1x 5/4 Tag Along (Earth/Water)
4x 3/3 SoC (Infinity)
3x ::Reserved for Meta:: (Earth or Water or Both)

Thanks Wafflecopter, comments below:

Wafflecopter said:


1) How do you get the momentums for Spike? Anything past Dancing Battle Kabuki?

Sadly nothing else, just momentum through Kabuki and plain old hitting them. Earth doesn’t have much momentum gen. It’s not really a problem, what you lose in momentum gen speed, you make up for in control and disruption.

2) Bust a Cap and China Box are awesome especially with Darkness Blade, but you're only 6HS with VERY small options for dual-symbol with your Earth base. You might end up with opening draws of China Box, China Box, Huge Wrestling Army, Olcadan's, <orange/blue cards>, and have a matchup where you can't afford a lame T1 with 2 bad foundations or 2 not-bad foundations with a very real risk of failing. If this were my deck, I'd cut them both in a second for Cutting Edge and either Human Weapon of Steel or Altered Mind and Body (which chain Earth+Water for blocking, and make you even harder to kill).

In terms of the water/earth thing, I’ve been playing Huitzil consistently for two sets. Running tri-symbol Huitzil is farily easy, through all the different symbol sharing of DBK, Amy, Prog Malfunction, Chinese Box, Tenacious, Battle Prowess and Dormant. That’s kind of why I was running that set-up here, …which doesn’t work so well without the Order symbol!

I can’t really do without Chinese Box. The interaction between this, Prog Malfunciton, Owface, Darkness Blade and protection through Blinding Rage is too good to pass up.

Shooting Cap, after looking at it, doesn’t actually work in this deck. Because of Mika’s timing, her attack is played before the opponents damage (and including effects based upon opponents dealing damage) resolves. So your foundations targeted with Shooting Cap don’t ready until after your attack is resolved as the opponents damage step is directly after your own damage step. Hence that got cut.

Chesters Backing also got cut, both to aid the splits and because the difficulty of the card doesn’t really seem right with the deck.

This leaves more room for Earthiness. Dormant for Millions of Years provides a bit more water splash and helps in the commit game.

TBH, I’m not a fan of either Human Weapon of Steel or Altered Mind and Body, they don’t seem to “do” enough on their own to justify their slots based on anything other than their symbols.

Cutting Edge I've never found terribly useful. Will give it a try and see if my opinion changes on it this set.

3) Definitely add a sideboard; you won't always need Clean Rematch.

5 Sideboard cards were easy to add. The other three really can float, depending on meta.

This is the updated list (sadly my “Edit” button for the original post seems to have vanished):

::R.Mika::

Attacks: 7
4x 7/1 Feline Spike (Water)
3x 7/1 Darkness Blade (Water)

Actions: 12
2x 0/4 Clean Rematch (Earth)
4x 3/5 Rejection (Water)
3x 5/4 Tag Along (Earth/Water)
3x 4/4/5 High Tide (Water)

Assets: 4
4x 0/6 Owlface (Infinity)

Foundations: 36
4x 0/4 Dancing Battle Kabuki (Earth)
3x 0/5 The Tae Kwan Do Zephyr (Earth)
4x 1/4 Huge Wrestling Army (Earth)
4x 1/4 Battle Prowess (Earth/Water)
3x 1/5 Dormant for Millions of Years (Earth/Water)
4x 1/6 Blinding Rage (Earth)
4x 2/4 Amy’s Assistance (Earth)
2x 2/5 Cutting Edge (Earth)
4x 3/4 Chinese Boxing (Water)
4x 3/5 Program Malfunction (Earth/Water)

Side Deck: 8
1x 5/4 Tag Along (Earth/Water)
4x 3/3 SoC (Infinity)
3x ::Reserved for Meta:: (Earth or Water or Both)

You can edit the OP with this link:

http://new.fantasyflightgames.com/edge_foros_editar.asp?efid=27&efcid=5&efidt=27442&efidm=27442

And yeah, if you didn't notice,

tags are very much a thing of the past. I have no idea how to emulate them with the new system, although you do have a lot more formatting options.

And I only have 1 more vaguely useful comment. You don't have high blocks! 3x Darkness Blade and that's about it. And you wouldn't particularly benefit from the non-block properties of most of Earth's. Ways of Punishment, you don't have card draw and play most of your moves on their turn. Kyokugen Karate, 1cc attacks. High Plasma Beam, pretty much unnecessary. Inhuman Perception, difficult to pay the cost and still have stuff to reverse with. Assassination Arts, another 3-drop that just really tempts fate. Big Cyclone might be an option -- imagine facing a Basara deck or any of the other billion decks running discard, smacking them with a Cyclone and then putting a Feline Spike next to it with Mika's E. Eh. 6cc Felicia is the main deck that worries me, and if you board in the Seals to beat the Multiple on Spike, you could probably win that match anyway.

Wafflecopter said:

You can edit the OP with this link:

http://new.fantasyflightgames.com/edge_foros_editar.asp?efid=27&efcid=5&efidt=27442&efidm=27442

And yeah, if you didn't notice,

tags are very much a thing of the past. I have no idea how to emulate them with the new system, although you do have a lot more formatting options.

And I only have 1 more vaguely useful comment. You don't have high blocks! 3x Darkness Blade and that's about it. And you wouldn't particularly benefit from the non-block properties of most of Earth's. Ways of Punishment, you don't have card draw and play most of your moves on their turn. Kyokugen Karate, 1cc attacks. High Plasma Beam, pretty much unnecessary. Inhuman Perception, difficult to pay the cost and still have stuff to reverse with. Assassination Arts, another 3-drop that just really tempts fate. Big Cyclone might be an option -- imagine facing a Basara deck or any of the other billion decks running discard, smacking them with a Cyclone and then putting a Feline Spike next to it with Mika's E. Eh. 6cc Felicia is the main deck that worries me, and if you board in the Seals to beat the Multiple on Spike, you could probably win that match anyway.

Thanks for the link, will go on a big edit after writing this. Bloody new forums, grr. I got split up quotes to work on the UK forum a while ago, can't remember how though. It might have been something as simple as just caps locking the

.

High Block wise, I was going more for mitigation with Amy/Rejection/Battle Prowess/Cutting Edge. The main block worry is that the block happens after the Spike/Darkness Blade has resolved which will add somewhere between +1 and +3 to your block difficulty after you've already played a 7diff attack and used E's such as Chinese Boxing.

For the last couple sets, I've been running a Water + Amy splash blend out of multiple characters (using High Plasma/Circuit Scrapper kills). Generally you don't need to block and when running Bust a Cap actively seek not to. Like the post before though, not sure how the lack of Order in the water/split equation will affect this difference.

Big Cyclone has been in my sideboard for every one of the water/other decks, as it's just plain useful. If I were to run it here though, would have to seriously look at the CC's to make sure they stay stable.

6cc Felicia is another deck I've had constructed in the last set (to learn from). Verdict is it dies to Anti'K/BRT, general hack or plain old bad luck. If it can't spike turn 1, much of the point of running Felicia is lost and you may as well 6cc with any of the better suited characters. One other main problem with Spike Felicia... anything over 24 vit, you have good chances of Felicia being killed on the rebound. One rejection during the Spike equates to about ~10 damage mitigation, which really hurts it. In Evil I've been running setups of Rejection/BRT/SoC/Ichi no Tachi/Anti K' which kills Felicia dead.

I know it's another discussion, but the 6cc Felicia deck and it's consistency scares me in a tournament setting. Good or bad matchups aside, the deck is relying on topdecking and aggro early game draws in not just a single match, but a multi-round tournament enough times to be able to qualify. UK side things may be different than in the US (not sure), but consistency-wise, the verdict we've reached in Sheffield is that it's not consistent enough over a six round tourney to be completely viable.

Going back to Mika, block wise, I was thinking about Bath House; 5cc, earth/water split, reversal and block enabler. The main turn-off for this was the requirment for the block enabler of a committed board as it's not going to either always happen or be beneficial.

Against discard... things will change with this set. Previously ***/Glare could be controlled in the majority of decks through a combination of Program Malfunction/Chinese Boxing/Owlface (not all the time... DEFINITELY not all the time! happy.gif (I'm not saying by this Prog/Box water was fully top tier)). With the new stuff out, I don't have the first clue how widespread or viable discard will become. If it's specialised to Basara/Jivatma/Sogetsu/evil aggro, it will be around, if it's more widespread then it may be a case of thinking again.

Thanks for all the help so far. I'll edit the list at the top to what it is now. Anything else you think of, lmk,