18 minutes ago, ForceSensitive said:WotC keeps screwing up their game Magic when they design blue cards
The formula for what makes control fair in MTG (and most games) is pretty well known: Make sure it is oppressive to 'impatient' play or play that ignores it, and make it an actual knife fight when played around, so that it still has an effect even in 'high end' games. Blue when designed well rewards slow play and both sides conserving their resources more than normal, and the reason why some modern blue control cards are rough is because they extend the resources of blue out so that one card can deal with many, which is intended to be a weakness of theirs, and just lets them toss out a strong control effect whenever they want rather than trying to maximize the impact to keep themselves alive.
I would say the biggest similar offender in X-wing for 'bad control' isn't tractor, but ion turrets, which have a similar issue of being a way to just spam a control effect whenever you want, with a bonus of it being more damage than the 'pure damage' option in the same slot. Tractors had issues, but I don't think the statement 'most designers are bad at designing control effects' is true at all. It is just that a well designed control effect needs to be... well... controlling, and frustrate you a little bit!
I do agree that the -1 agility on tractors is a huge problem on something that is meant to be about messing with your opponent's positioning on top, and I have long been of the opinion that the ramification of holding a jam token should be -1 agility, to make jamming actually worthwhile as a 'soften them up' status effect. That way you have to choose if you want to limit future choices, mess up their current positioning, or make it easier for your other ships to kill a target, rather than getting this weird bundled benefit of 'toss your opponent into the way of a rock AND also light them up extra good this turn' which is FFG's real issue with control: overbundling. It is where they went wrong in Netrunner too, for example, some of the most oppressive control stuff was so oppressive because it did like 4 different variants of control at once, like how Inversificator Kit builds allowed Kit to bypass Ice, force move Ice, and change the type of Ice the were facing all at once.
Edited by dezzmont