This is a list I have started working on, I think it has potential but still isn't quite there. The idea is the Raider and ISD work in tandem. The Raider cripples a ship for a follow-up by the ISD which thanks o Piett is getting 2 commands a turn. Piett is likely getting the Squad command for a token most of the game while end game the ISD has Engineering dialed up and depending on game state Piett is giving Nav or Squadron.
It might be a little token happy but its to provide options to Piett (and I would like to have a first player bid and other Fleet support options are expensive). I could drop a Gozanti for a couple of squads I suppose but the extra redundancy and activation is nice.
First version used mostly generic TIE Bombers and TIE Interceptors, this version goes with more named squads that hit harder but are smaller in number.
I am also not real happy with the Yellow (Defense) Objective.
Name: Piett Madness
Faction: Imperial
Commander: Admiral Piett
Assault: Surprise Attack
Defense: Fighter Ambush
Navigation: Superior Positions
Imperial II (120)
• Admiral Piett (22)
• Commander Vanto (7)
• Weapons Battery Techs (5)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Ion Cannon Batteries (5)
• Linked Turbolaser Towers (7)
• Sovereign (4)
= 181 Points
Raider II (48)
• Iden Versio (6)
• Weapons Battery Techs (5)
• Disposable Capacitors (3)
• Overload Pulse (8)
• Corvus (2)
= 72 Points
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points
Squadrons:
• Dengar (20)
• Captain Jonus (16)
• Black Squadron (9)
• Colonel Jendon (20)
• Maarek Stele (21)
= 86 Points
Total Points: 389