Piett Madness

By Thrindal, in Star Wars: Armada Fleet Builds

This is a list I have started working on, I think it has potential but still isn't quite there. The idea is the Raider and ISD work in tandem. The Raider cripples a ship for a follow-up by the ISD which thanks o Piett is getting 2 commands a turn. Piett is likely getting the Squad command for a token most of the game while end game the ISD has Engineering dialed up and depending on game state Piett is giving Nav or Squadron.

It might be a little token happy but its to provide options to Piett (and I would like to have a first player bid and other Fleet support options are expensive). I could drop a Gozanti for a couple of squads I suppose but the extra redundancy and activation is nice.

First version used mostly generic TIE Bombers and TIE Interceptors, this version goes with more named squads that hit harder but are smaller in number.

I am also not real happy with the Yellow (Defense) Objective.

Name: Piett Madness
Faction: Imperial
Commander: Admiral Piett

Assault: Surprise Attack
Defense: Fighter Ambush
Navigation: Superior Positions

Imperial II (120)
• Admiral Piett (22)
• Commander Vanto (7)
• Weapons Battery Techs (5)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Ion Cannon Batteries (5)
• Linked Turbolaser Towers (7)
• Sovereign (4)
= 181 Points

Raider II (48)
• Iden Versio (6)
• Weapons Battery Techs (5)
• Disposable Capacitors (3)
• Overload Pulse (8)
• Corvus (2)
= 72 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
• Dengar (20)
• Captain Jonus (16)
• Black Squadron (9)
• Colonel Jendon (20)
• Maarek Stele (21)
= 86 Points

Total Points: 389

You could move Piett onto Corvus as he has no range limitation. This way you can pick Suprise Attack if your opponent has it and redeploy your flagship off the base at any speed. Your fleet also has plenty of tokens to cancel raids.

Iden is good on Raider-Is that need to get in close but Montferrat may be better for long range sniping.

i would prefer GTs & LS on the ISD. WBTs are good for an important crit if you went for HIEs for example but ICBs probably aren't worth the loss of GTs. Soverign isn't great unless you use Tarkin. 3 of your ships are command 1 and can't store lots of tokens so changing the flavour of tokens when you haven't been given them yet by comms nets or Vanto isn't great. If you go for Thrawn loosing Soverign is 40% of the upgrade cost and Vanto for SADviser or Brunson almost does the rest; Or you could go with Avenger in combo with OL-Pulse.

Squads are good but your yellow and blue missions are usually taken by 120+ point fighter lists. An enemy 134 point squadron list could murder you at either.

Finally if you fancy eating into the bid a little then Titus and Officer Vader are good on the flotillas.

11 hours ago, Mad Cat said:

You could move Piett onto Corvus as he has no range limitation. This way you can pick Suprise Attack if your opponent has it and redeploy your flagship off the base at any speed. Your fleet also has plenty of tokens to cancel raids.

Iden is good on Raider-Is that need to get in close but Montferrat may be better for long range sniping.

i would prefer GTs & LS on the ISD. WBTs are good for an important crit if you went for HIEs for example but ICBs probably aren't worth the loss of GTs. Soverign isn't great unless you use Tarkin. 3 of your ships are command 1 and can't store lots of tokens so changing the flavour of tokens when you haven't been given them yet by comms nets or Vanto isn't great. If you go for Thrawn loosing Soverign is 40% of the upgrade cost and Vanto for SADviser or Brunson almost does the rest; Or you could go with Avenger in combo with OL-Pulse.

Squads are good but your yellow and blue missions are usually taken by 120+ point fighter lists. An enemy 134 point squadron list could murder you at either.

Finally if you fancy eating into the bid a little then Titus and Officer Vader are good on the flotillas.

Thanks, I had GT on the first version and I very well might switch it back. I will definitely switch it back if I go with LS. Of course if I go with LS then LTT is a little too redundant and puts XI7 in play. Sovereign is there to ensure Piett gets to do the command he wants every turn plus it can help on the flotillas as the idea would be to load the ISD with tokens first turn. Second Turn the Gozanti's bank tokens. Then the Gozanti's can push squads and still have a token to send and Sovereign can set them to what I need that turn. It is probably a little token heavy admittedly.

As for Thrawn he is just a lot more expensive and not nearly as flexible as Piett.

I need to rethink the squads, I could lose one Gozanti in favor of a couple squads but not sure I want to lose the activation.

If you're using Overload Pulse the temptation must surely be to use Avenger on the ISD?

1 hour ago, flatpackhamster said:

If you're using Overload Pulse the temptation must surely be to use Avenger on the ISD?

Probably right, I should probably give up some token control for more potential damage.

50 minutes ago, Thrindal said:

Probably right, I should probably give up some token control for more potential damage.

It's a tough balance, I think. I have made an Interdictor/ISD2 Piett fleet which is light on damage but heavy on endless shield repairs. But if you're already invested in Overload Pulse then Avenger seems like a natural match-up.