So I'm not sold on the idea that this ship is good for the game and the simple reason is that when bringing a large ship, if you are outdeployed by a fleet featuring an Onager I find that unless you're a starhawk, you can often take crippling damage. I'm a big believer that the potential for bad matchups in game design should be minimized but as a rebel player who recently brought a home one (a slow ship I grant) and was forced to face off against an onager positioned as far from me as possible and armed with the longer range superweapon (name escapes me at the moment) I was forced to take really heavy damage on the way in which I didn't really have any kind of answer for. I brought Agate which guaranteed me a brace but it wasn't enough. I just couldn't get out of his arc. My defense tokens were never effectively locked down either. I got full use of them throughout the game.
FWIW, the onager was also packing ordnance experts, veteran gunners and Romodi and was the testbed class with the Rakehell title which allowed turning at speed 0.
Any tips?
Edited by Garrett17