Concentrate Your Fire - LAAT Preview

By theBitterFig, in X-Wing

That's A LOT of triggers looking for bulls eyes. That's a bit odd, and a bit annoying.

Secura seems incredible on an arc. A focus for the 3 dicer attack linked to a coordinate to a jedi. Stress free? Yes please.

That fire conversience ability combined with 2 arcs and 10 hp makes this ships an excellent support ship. What do we think the base pilot will cost? Base 46? (Arc is 42)

Right?! She seems like an upcoming power house card. Wonder what she costs.

Just now, TBot said:

That fire conversience ability combined with 2 arcs and 10 hp makes this ships an excellent support ship. What do we think the base pilot will cost? Base 46? (Arc is 42)

I asked this a while ago on the forum and we came up around 48 points.

1 minute ago, TBot said:

That fire conversience ability combined with 2 arcs and 10 hp makes this ships an excellent support ship. What do we think the base pilot will cost? Base 46? (Arc is 42)

LAATs can only support each other's missiles, they don't work on each other's turrets 😕 😒 😟

1 minute ago, 97Starvipper said:

I asked this a while ago on the forum and we came up around 48 points.

Sounds about right. I initially thought 50. But only 2 red dice...

Just now, TBot said:

Sounds about right. I initially thought 50. But only 2 red dice...

Similar to sinker who is 54 points but has 3 reds

2 minutes ago, ForceSensitive said:

LAATs can only support each other's missiles, they don't work on each other's turrets 😕 😒 😟

I kind of like that idea. I find xwing boring when it's all the same generic spam. (5x for example)

I'm a little sad that yoda has 2 force points. I feel like he is gonna be so expensive he won't be worth taking. After all the only ships that can take him have 1 agility.

1 hour ago, Npmartian said:

Wait, can he burn the focus and then reroll everything? If so, I am extremely happy.

That's a just question. Han's timing is "after you roll dice" suppressive fire is "while you perform an attack." Has Han and target lock timing been sorted. What I mean is, can Han use his ability after a TL if you wanted to?

2 minutes ago, TBot said:

I'm a little sad that yoda has 2 force points. I feel like he is gonna be so expensive he won't be worth taking. After all the only ships that can take him have 1 agility.

I feels like that while yoda will have some utility now, he will shine with the eta 2. Their system phase maneuver is a purple boost or barrel roll. Purple TL will also hinder there damage output and force economy. That doesn't even mention the purple talon rolls they have. Imagine having 5 force with 2 recharge for a single ship while the laat is alive. That's alot more force to pull from to make that ship survive and be good.

1 minute ago, gamblertuba said:

That's a just question. Han's timing is "after you roll dice" suppressive fire is "while you perform an attack." Has Han and target lock timing been sorted. What I mean is, can Han use his ability after a TL if you wanted to?

Roll Attack Dice: The attacking player determines the number of attack dice to roll. Starting with the attack value, modifiers that increase or decrease the number of attack dice (such as range bonus and other effects) are applied. Next, if any minimum or maximum number of dice has been set, that limit is applied. There is always a minimum of 0 and a maximum of 6. Then they roll that many dice.

b. Modify Attack Dice: The players resolve abilities that modify the attack dice. The defending player resolves their abilities first, then the attacking player resolves their abilities.

Seems like the "after you roll" happens barely before modification, so my guess is no. It makes me a bit sad but that's probably for the best in terms of game health. Still might be a good choice of gunner.

7 minutes ago, TBot said:

I'm a little sad that yoda has 2 force points. I feel like he is gonna be so expensive he won't be worth taking. After all the only ships that can take him have 1 agility.

If he can fit in a list aboard a generic ARC or LAAT/i with a pair of Jedi aces, he might be worth toying around with. Perhaps a pair of the cheaper I5's on Delta-7's could make good use of him. The Eta-2's will probably want Yoda around more as well. He probably will have at least one list worth using at first, with more on the way.

1 hour ago, Npmartian said:

Wait, can he burn the focus and then reroll everything? If so, I am extremely happy.

You can, but it doesn't get you that much. Attack at Range 2-3 (that is, 3 red dice), spend the focus. You're down to 2 dice, and after you reroll, you'll still only have 2 dice.

Still handy if you roll something like Focus/Focus/Blank without a token, though.

3 minutes ago, Npmartian said:

Roll Attack Dice: The attacking player determines the number of attack dice to roll. Starting with the attack value, modifiers that increase or decrease the number of attack dice (such as range bonus and other effects) are applied. Next, if any minimum or maximum number of dice has been set, that limit is applied. There is always a minimum of 0 and a maximum of 6. Then they roll that many dice.

b. Modify Attack Dice: The players resolve abilities that modify the attack dice. The defending player resolves their abilities first, then the attacking player resolves their abilities.

Seems like the "after you roll" happens barely before modification, so my guess is no. It makes me a bit sad but that's probably for the best in terms of game health. Still might be a good choice of gunner.

Han's ability happens during the modify results step, like any other dice modification. This has been officially established in the FAQ.

1 minute ago, Hippie Moosen said:

If he can fit in a list aboard a generic ARC or LAAT/i with a pair of Jedi aces, he might be worth toying around with. Perhaps a pair of the cheaper I5's on Delta-7's could make good use of him. The Eta-2's will probably want Yoda around more as well. He probably will have at least one list worth using at first, with more on the way.

Yoda's actually kinda bad at supporting Aethersprites. They can Purple Evade and get the force back, but that's it. Their ship ability lets them spend a force to etc., etc., but isn't a Purple action. Actis' ability is a purple action, plus the T-Rolls, plus the Purple Lock, and he'll be great along the new Jedi fighters, but he's lackluster helping the old ships.

16 minutes ago, TBot said:

I kind of like that idea. I find xwing boring when it's all the same generic spam. (5x for example)

That thinking just serves to block out a play style. I think it's boring when every list is some bizarre amalgamation of chassis that wouldn't be seen together in the style of alphabet soup, for any faction. If someone really likes a chassis, let em play it, let it be able to stand at least. Plus it helps sales. If a ship only serves a role as a support, no one has a reason to buy more than maybe two. I'd there's a way for it to be a support or a whole list, people have reason to buy as many as they want.

Besides in the case of the LAATs they were pretty much always seen on screen and they came in droves. Even one of the cards is called Wolfpack for crying out loud. I still hope there's a way to fly a whole list of them. And I intend to find it! 😎 😄

6 minutes ago, theBitterFig said:

You can, but it doesn't get you that much. Attack at Range 2-3 (that is, 3 red dice), spend the focus. You're down to 2 dice, and after you reroll, you'll still only have 2 dice.

Still handy if you roll something like Focus/Focus/Blank without a token, though.

Han's ability happens during the modify results step, like any other dice modification. This has been officially established in the FAQ.

Ah, I didn't check there. Well, if you pack Trick Shot (which IMO could afford to go down to 3) you should be at 4 dice a bit more often, and there'll usually be a focus to spend away, and you might not have the tokens to modify it if you're boosting around anyway. Han (and every other rebel large base) somewhat suffers from not having any good gunner combos under 20 points-Luke is expensive, Ezra's kinda bad, and Bistan/Percop isn't cheap either, and this should help remedy that.

5 minutes ago, theBitterFig said:

Their ship ability lets them spend a force to etc., etc., but isn't a Purple action.

Oh that's right. That definitely limits him. I suppose he could function with battle meditation and oddly enough Palp, but using either of those would be a good bit of points. Well at least he'll get better with the Eta-2.

10 minutes ago, Npmartian said:

Ah, I didn't check there. Well, if you pack Trick Shot (which IMO could afford to go down to 3) you should be at 4 dice a bit more often, and there'll usually be a focus to spend away, and you might not have the tokens to modify it if you're boosting around anyway. Han (and every other rebel large base) somewhat suffers from not having any good gunner combos under 20 points-Luke is expensive, Ezra's kinda bad, and Bistan/Percop isn't cheap either, and this should help remedy that.

To be sure, it looks like a solid card, just not some broken and special synergy (other than high Initiative). Han's rerolls will maximize the chance you actually have a Focus result, too.

Scum Han might really like it, for example, but maybe 2 dice isn't consistent enough to roll Focus tokens, only about 44% of the time will you roll at least 1 eye on 2 reds...

I'll also add: 5 points for Agile Gunner is probably pretty decent. That'll give a lot of flexibility to how you fly. Not necessary, but something that's OK to bring.

13 minutes ago, ForceSensitive said:

That thinking just serves to block out a play style. I think it's boring when every list is some bizarre amalgamation of chassis that wouldn't be seen together in the style of alphabet soup, for any faction. If someone really likes a chassis, let em play it, let it be able to stand at least. Plus it helps sales. If a ship only serves a role as a support, no one has a reason to buy more than maybe two. I'd there's a way for it to be a support or a whole list, people have reason to buy as many as they want.

Besides in the case of the LAATs they were pretty much always seen on screen and they came in droves. Even one of the cards is called Wolfpack for crying out loud. I still hope there's a way to fly a whole list of them. And I intend to find it! 😎 😄

I'm not an anti-spam-list person, but I think the chances look pretty grim for massed LAATs. Seems unlikely to me that they'll cost 42 points or less (correctly so!), just because they're such strong support ships, and if they're 43+ like they ought to be, 4x Barrage Rocket LAAT won't fit. That'd be an OK squad if it did, four 3-red focus/"lock" attacks which deny a range 3 bonus. Not stellar, but OK. Three LAAT, however, is going to be a squad which is just pretty woeful in terms of stats.

It'd be nice if the BR build was a Quickbuild, though... 2 threat for a generic LAAT with just Barrage Rockets. It'd give a way for someone who just wants to jam mass LAAT/i to do it, without messing up balance by making this strong support ship too cheap.

Edited by theBitterFig
1 hour ago, ForceSensitive said:

That's A LOT of triggers looking for bulls eyes. That's a bit odd, and a bit annoying.

Well, the article is "Concentrate Your Fire," not "Hose Your Fire Willy-Nilly All Over The Place."

Anyhoo, limiting things to Bullseye is an amazing power-balancer IMHO. Especially since it relies on the oft-vaunted Ability to Fly.

Edited by Darth Meanie
5 minutes ago, theBitterFig said:

To be sure, it looks like a solid card, just not some broken and special synergy (other than high Initiative). Han's rerolls will maximize the chance you actually have a Focus result, too.

Scum Han might really like it, for example, but maybe 2 dice isn't consistent enough to roll Focus tokens, only about 44% of the time will you roll at least 1 eye on 2 reds...

I'll also add: 5 points for Agile Gunner is probably pretty decent. That'll give a lot of flexibility to how you fly. Not necessary, but something that's OK to bring.

Agile Gunner's not a half bad choice either, but I've overlooked it somewhat as I've been considering taking Homing or Concussion to cover the front arc and leave the turret at the sides so that the gunner slot stays open. Definitely an option though, I'm just excited about another solid and relatively cheap gunner so I can run Han/Hera or Han/Dash and pack a bit more punch.

4 hours ago, Chumbalaya said:

But how does this expansion victimize Scum players?

By giving the Republic more Force shenanigans, a good gunner crew that would work so well on any Scum Gunner-carrier, and generally not giving us everything that we need to say "We're Scum...we're the best"!!! :P

1 hour ago, ForceSensitive said:

Right?! She seems like an upcoming power house card. Wonder what she costs.

She costs not spending your action on reinforce so you die less fast.

Considering how good stress-free linking is especially for Hawke who could reposition at the end phase to get around faster I'm guessing 12-14pt.

31 minutes ago, Npmartian said:

Trick Shot (which IMO could afford to go down to 3)

Back to 2 points would probably be fine. I believe they went up because RZ-2's (and Han) were taking them quite a bit way back around wave 3. The increase to 4 never really felt justified to me.