On 9/3/2020 at 6:35 AM, Shrike said:I'd really like to see the dodge token mechanic dropped from Deflect. It's never felt right to me. I think Deflect should be an always active ability. If it proved to be too powerful, then just tweak it to only kick in if the attacking unit is within range 2 or something.
If there's ever a second edition of the game I hope they rework Deflect to make it independent of tokens.
I think they deliberately tied it to a token to give players shooting at a Jedi some counter play. As it is now the Jedi character has to strategically advance keeping initiative and command cards in mind. If it was always on then killing a Jedi would just boil down to good or bad dice rolls and not player strategy and choice.