Arcs and tank

By bumbleb1492, in Army Building

With new releases comes a renewed tank list. Still focusing on using the tank doing all the heavy lifting but now supported by arc trooper snipers. Aayla to keep the phase 1's in line and basic phase 1's to get to 10 activations. Any thoughts on changes that could be made to make it better?

800/800
Clone Captain Rex (90 + 12 = 102)
--Aggressive Tactics (10), Recon Intel (2)

R2-D2 (35 + 5 = 40)
--Comms Relay (5)

Phase I Clone Troopers (52 + 25 = 77)
--Z-6 Phase I Trooper (25)

Phase I Clone Troopers (52 + 25 = 77)
--Z-6 Phase I Trooper (25)

Phase I Clone Troopers (52 + 25 = 77)
--Z-6 Phase I Trooper (25)

Phase I Clone Troopers (52 + 25 = 77)
--Z-6 Phase I Trooper (25)

Arc Troopers (Strike Team) (21 + 31 = 52)
--DC-15x ARC Trooper (31)

Arc Troopers (Strike Team) (21 + 31 = 52)
--DC-15x ARC Trooper (31)

Arc Troopers (Strike Team) (21 + 31 = 52)
--DC-15x ARC Trooper (31)

TX-130 Saber-Class Fighter Tank (170 + 24 = 194)
--Aayla Secura (5), TX-130 Twin Laser Turret (14), Linked Targeting Array (5)

Commands:
Blast Off! (1), Call Me Captain (1), Push (2), Take That, Clankers! (2), Assault (3), Were Not Programmed (3), Standing Orders (4)

Deployments: Roll Out, Hemmed In, The Long March, Major Offensive
Objectives: Breakthrough, Intercept the Transmissions, Key Positions, Sabotage the Moisture Vaporators
Conditions: Hostile Environment, War Weary, Supply Drop, Clear Conditions

Updated version:

797/800
Clone Captain Rex (90 + 12 = 102)
--Aggressive Tactics (10), Recon Intel (2)

R2-D2 (35 + 0 = 35)

Phase II Clone Troopers (60 + 31 = 91)
--Z-6 Phase II Trooper (27), Offensive Push (4)

Phase II Clone Troopers (60 + 31 = 91)
--Z-6 Phase II Trooper (27), Overwatch (4)
Phase II Clone Troopers (60 + 31 = 91)
--Z-6 Phase II Trooper (27), Offensive Push (4)

Phase I Clone Troopers (52 + 36 = 88)
--Fives (36)

Arc Troopers (Strike Team) (21 + 31 = 52)
--DC-15x ARC Trooper (31)

Arc Troopers (Strike Team) (21 + 31 = 52)
--DC-15x ARC Trooper (31)

TX-130 Saber-Class Fighter Tank (170 + 25 = 195)
--Veteran Clone Pilot (7), High-Energy Shells (8), HQ Uplink (10)

Commands:
Blast Off! (1), Call Me Captain (1), Push (2), Take That, Clankers! (2), Assault (3), Were Not Programmed (3), Standing Orders (4)

Deployments: Roll Out, Hemmed In, Major Offensive, The Long March
Objectives: Sabotage the Moisture Vaporators, Key Positions, Intercept the Transmissions, Breakthrough
Conditions: Clear Conditions, Supply Drop, War Weary, Fortified Positions

After some testing I found the phase 1's to be lackluster when compared to phase 2's and the extra activation was nice but not worth the tradeoff. So the updated version features phase 2's and one phase one unit with fives. Fives let's me set up ridiculous fire supports with the tank shooting around 19 dice with a phase 2 squad and tank. The tank loudout changed as well without the need to control suppression the tank has become a self sufficient killing machine sitting happily at range 4 shooting and refreshing its cards as needed. As always I'd like to hear your opinion about the list and any ways to make it better.

Edited by bumbleb1492

After seeing the first list I was about to say add R2