Looking for feedback/critique. Newer player.
Name: Sloan Swarm
Faction: Imperial
Commander: Admiral Sloane
Assault:
Defense:
Navigation:
ISD Cymoon 1 Refit (112)
• Admiral Sloane (24)
• Taskmaster Grint (5)
• Gunnery Team (7)
• Boosted Comms (4)
• XX-9 Turbolasers (5)
= 158 Points
Quasar Fire I (54)
• Captain Brunson (5)
• Flight Controllers (6)
• Boosted Comms (4)
• Expanded Hangar Bay (5)
• Pursuant (2)
= 76 Points
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points
Squadrons:
• Mauler Mithel (15)
• Howlrunner (16)
• Saber Squadron (12)
• 3 x TIE Fighter Squadron (24)
• Tempest Squadron (13)
• Black Squadron (9)
• Major Rhymer (16)
• Gamma Squadron (10)
= 115 Points
Total Points: 398
My idea is the ISD and Quasar can push all the sqauds. ISD can do 4 with Grint's token and the Quasar 6 with expanded bays and a token from a gozanti. The other Gozanti can then support with tokens in whatever way is needed. The Gozanti's could also pick up squads if the Quasar goes down.
Rhymer and Gamma provide some more punch against ships once enemy sqauds are not a threat. Tempest and black are there to escort them/ also add a little punch (tempest being a bomber). I also like how Rhymer makes all the other TIE's much better against ships.
Brunson hopefully with help the Quasar stay alive. The ISD can punch hard to finish a ship off (especially if xx-9's adds another damage card).
I do need help with picking objectives. I only have core set + corellian conflict
Edited by Uncrustable